Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 24-02-2008 , 01:41 PM
o0Halo130o's Avatar
Subscriber
Join Date: Apr 2004
Location: FL, USA
Posts: 15

1st Model Need opinions

Howdy Folks,

This is my first ever model of anything. Can I get some input as to how it's looking (honest opinions even if it stinks)? It really boils down to I don't know any better and wanted some experienced opinions. I drew the image planes and then started modeling the helmet you see. Anyway I appreciate your time and input on this. user added image

# 2 24-02-2008 , 01:46 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
No image mate...

_J

# 3 24-02-2008 , 01:50 PM
o0Halo130o's Avatar
Subscriber
Join Date: Apr 2004
Location: FL, USA
Posts: 15

The Image was too big sorry

Here is the image. Seems I posted the original and it was HUGE this one should be better. THanks and have a good one.user added image

Attached Images
# 4 24-02-2008 , 01:54 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Not much to crit, but it looks a little heavy on poly side especially in the visor

keep it up show some more progress when you can

Cheers
Jay

# 5 24-02-2008 , 01:59 PM
o0Halo130o's Avatar
Subscriber
Join Date: Apr 2004
Location: FL, USA
Posts: 15

Thank you Jay

Thanks brother, I am working at this slowly between real work and studying for CISCO tests hehehe. Mainly just doing a little at a time trying to get detail in where I can and cleaning up as I go. I just added the indention into the top of the helmet tonight. I'm seriously a newbie but the tutorials here on the site as well as alot of the threads I have been reading are helping a lot. Again thank you very kindly for the input.


*****************************
"It takes 23 muscles to smile and only
6 to pull the pin from a grenade."
# 6 24-02-2008 , 03:14 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
No problem, you'll find that everyone here is pretty cool with crit etc, keep posting your stuff and getting crit, you'soon get ahead and get even better and make friends too

Cheers
jay

# 7 25-02-2008 , 04:20 AM
Weyu's Avatar
Registered User
Join Date: Nov 2006
Location: Sweden
Posts: 482
I think it looks really good for a first model, just make it green and smooth it then you're good to go. user added image

Keep it up

# 8 26-02-2008 , 07:00 AM
alexanderH's Avatar
Subscriber
Join Date: Sep 2007
Location: Mississauga, Ontario, Canada
Posts: 450
I'd have to agree with Jay. You have far too many polygons in there it looks like.
If you want to make it very smooth in the end I would advise you use what is called a subdivsion proxy.

If you are unsure of what that is - it is a copy of your model that is Smoothed. Using subdivisions it adds geometry to smooth the model. With the proxy you can adjust just how much it adds to make it smooth.

I will see if I can find any pre-created reference material for you, or I will create a little tutorial on how to do it so you can see for yourself. As you start to learn these things in the program you will probably go back and re-do a lot of the stuff you first work on and realize how much quicker you can do things then.

But for a first model it is looking really good. Keep it up, and if you need anything let me know!
Cheers
-Alex


Peace, love and Anarchy~~~~~~~
______________________________
Wip:
iMac
Full House Project
Arch Viz Reel

My Website is Finally Back up!

“Welcome to the Internet. Where the men are men, the women are men, and the children are FBI agents.”
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads