This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Well I started working on this model a week ago. Most of that time has been in studying the anatomy, but I think its really helped me out quite a bit. Either way i've been stareing at this model to long.
Yup, what carsten said plus the whole face occupies too large area of the head. I'd make the face a bit smaller or the skull a bit bigger. Don't get me wrong, it's a very good start!
Yeah i've deffinetly been stairing at it too long, I completely missed that. Thanks for the comments. The ears are really messed up and I may just end up remodeling them from scratch, but heres the size changes I made.
Been busy and haven't had time to work on it much, but heres an update. I changed the cheeks and i think its come out better. I still really need to work on the ears.
It's looking very nice- the only thing that throws it a little for me are the eyes. The division between the eye sockets and the eyelids doesn't look very clear. As a result the eyes look like they are sticking out. You might try making the eyelids a bit clearer. The tear duct seems a bit high, giving the impression that the eye is over large.
Did a quick search on fineart for an example of what I mean in terms of eyelids and eye placement;
Ok, i'll start playing with the eyes when i have the time to. Thanks for the picture it helps a lot.
The shader was one i found at highend3d, and then plugged the color, bump, and spec maps I made in photoshop into it. I tried it without and it just didn't have that feal to it.
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