Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 22-03-2006 , 02:28 AM
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1st Model (Toyota Supra)

Ok, my favorite car is a toyota supra so I decided to model this car. Be on the lookout because pictures will be up very soon.

# 2 22-03-2006 , 02:54 AM
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very nice choice, i look forward to seeing progress

although for a first model a car is too advanced, i would maybe do something really simple to start with.


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# 3 22-03-2006 , 03:51 AM
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Heres an update. I know its a hard car but I figure I can only learn from my mistakes. Plus, it would be great to see whats wrong with the image so that It will help me alot when woking on even harder projects

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# 4 22-03-2006 , 03:54 AM
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Another shot

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# 5 24-03-2006 , 03:00 PM
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its very basic ericmattison. beside the ferrari tut here in simplymay do ya know anywhere else where i can get some car tutorials.

tx


A pint of example is worth a gallon of advice!!
# 6 25-03-2006 , 10:32 PM
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Ok, dont mind the creases in the middle because the other side is only a duplicate instead of one object and dont mind the the edges that ARENT shape. Im still working on the front bumper so I dont wanna get into details until i figure out which bumper do I want to go with. The stock or this other bumper that looks lik the stock but its one piece instead of the lip piece. Ill work the the edges after and update. Hopefully monday, I should be finished with the bumper

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# 7 30-03-2006 , 01:35 AM
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I havent finished the bumper but I started working on the rotors

user added image

[Mod Edit] Deleted your attachment, resized and rehosted it


Last edited by sspikedudley; 06-04-2006 at 12:23 AM.
# 8 30-03-2006 , 04:03 AM
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Very nice progress on that rotor. Are you using nurbs or poly's.

BTW, you shouldn't attach pics that big, you are sucking up bandwith here. 640x480 is the reccomended size.

# 9 30-03-2006 , 04:51 AM
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sorry, I havent installed photoshop on my computer because this is a new one. I have cs but im waiting for cs2 this week. well this is poly thats why its rough but im working on a smoother version right now. post will be very soon

# 10 30-03-2006 , 07:43 AM
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um or you could just render your images at 640x480 instead of posting huge ones or even edit ur current ones in paint.

# 11 31-03-2006 , 02:54 AM
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LOL I forgot you can do that. Lol Im so new to modeling that I forgot.

# 12 01-04-2006 , 03:53 AM
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Ok lol After about half a week lol im finally done with the rotors. Sorry its taking so long but as a newby, i keep on makin so many mistakes that i restarted over like 5 times already. Well heres a rendered shot at the App. size

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# 13 02-04-2006 , 12:36 AM
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Ok, Im working on the suspenstion and I want to model the spring, but I dont know hwo I would do something like that> If anyone can help, PLEASE HELP ME lol. Thank you very much. Until then, I guess Ill find some new rims to work on because I dont like the ones I did that why I havent shown them yet.

# 14 02-04-2006 , 05:11 AM
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you need to download a spiral script, search google for a spiral maya script or something

maya 7 has a spiral as a default object like sphere and torus are.

good luck


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# 15 02-04-2006 , 12:00 PM
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Thanks very much, I appreciate it. I have one more question for you?? How do I instill a script once i download it.

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