This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Heres an update. I know its a hard car but I figure I can only learn from my mistakes. Plus, it would be great to see whats wrong with the image so that It will help me alot when woking on even harder projects
Ok, dont mind the creases in the middle because the other side is only a duplicate instead of one object and dont mind the the edges that ARENT shape. Im still working on the front bumper so I dont wanna get into details until i figure out which bumper do I want to go with. The stock or this other bumper that looks lik the stock but its one piece instead of the lip piece. Ill work the the edges after and update. Hopefully monday, I should be finished with the bumper
sorry, I havent installed photoshop on my computer because this is a new one. I have cs but im waiting for cs2 this week. well this is poly thats why its rough but im working on a smoother version right now. post will be very soon
Ok lol After about half a week lol im finally done with the rotors. Sorry its taking so long but as a newby, i keep on makin so many mistakes that i restarted over like 5 times already. Well heres a rendered shot at the App. size
Ok, Im working on the suspenstion and I want to model the spring, but I dont know hwo I would do something like that> If anyone can help, PLEASE HELP ME lol. Thank you very much. Until then, I guess Ill find some new rims to work on because I dont like the ones I did that why I havent shown them yet.
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