Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 31 08-11-2003 , 12:58 AM
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WOW!

Wow...thats just Amazing.. iv just started doin gollum and after looking at that it all seems a lil futile lol.
Absolutely brilliant !


"Hear That Thunder"!!
# 32 09-11-2003 , 10:33 PM
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Hey Chris, it's called "The Art of the Twin Towers".

# 33 09-11-2003 , 10:37 PM
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Thanks a lot for that Ice Queen.
Not had chance to check it out yet, but will this week.

Thanks again user added image

# 34 11-11-2003 , 11:32 AM
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this is great work.. wire frame !!! pleazzzeee

# 35 11-11-2003 , 03:13 PM
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nice Chris - I didnt know you had it in ya dude!!

great start

# 36 11-11-2003 , 11:07 PM
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# 37 11-11-2003 , 11:34 PM
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HIs arms still look like hes made of twisty dough user added image Perhaps lessening the crease along his arm near his shoulder?


# 38 11-11-2003 , 11:53 PM
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Thanks Icarus,
that has been bugging me, I'll give it another go.
Cheers.

# 39 12-11-2003 , 04:04 AM
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# 40 12-11-2003 , 06:57 AM
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Thats looking awesome!!
Especially like that ribcage ... amazingly realistic, pardon my asking but do you do this kind of stuff for a living Chris?


"Hear That Thunder"!!
# 41 12-11-2003 , 08:02 AM
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:D

I've not visited this forum for a week or so, but i'm amazed at how your character is coming on Chris, and so fast!- Awesome!


Scraggy

# 42 12-11-2003 , 11:47 AM
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# 43 12-11-2003 , 12:14 PM
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love the eyes. really comeing along great. got a lot done there with the body. thanks for the wire. The wire looks really pritty good. There are a cuple of things that could be made in to quads but for all I know you probly havent gotten around to that part yet.

# 44 12-11-2003 , 07:34 PM
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Thanks Pony,
I haven't got around to tidying up the mesh yet, still concentrating on the overall shape and definition.
The eye's were a test to see if I could create them with a procedural shader(veins and all that jazz). Glad that I got the concept of the shader right but the look is a little too lifeless at the moment I think, so I may redo them when I start painting textures.

# 45 12-11-2003 , 08:43 PM
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Very nice; for the eyes you could try making them look a bit wetter and that might bring more life to them, I really like the texture on them though.

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