Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
love the eyes. really comeing along great. got a lot done there with the body. thanks for the wire. The wire looks really pritty good. There are a cuple of things that could be made in to quads but for all I know you probly havent gotten around to that part yet.
Thanks Pony,
I haven't got around to tidying up the mesh yet, still concentrating on the overall shape and definition.
The eye's were a test to see if I could create them with a procedural shader(veins and all that jazz). Glad that I got the concept of the shader right but the look is a little too lifeless at the moment I think, so I may redo them when I start painting textures.
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