This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Ok guys. I think I've spent way too much time on this thing. I've just been nit picking at the texture, that's why it's taking forever to do. The model was done in about an hour, but the textures... well anyway. Here it is. Final Hummer. Gonna go throw it into Unreal and see how it looks.
2024 tris, even lower than the original model I started.
Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
Woop woop! Did another lower poly version of it using the same texture map. Also made a few changes to the higher poly version so that the same map could be used for both models.
Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off