Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 46 10-02-2004 , 11:47 AM
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why are you doing the blur in photoshop? Y not use proper 3d motion blur in Maya?


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# 47 10-02-2004 , 11:57 AM
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Haven't animated anything yet user added image Just testing, just testing user added image That's why it's still a wip user added image


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# 48 10-02-2004 , 12:34 PM
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you could just key it over one frame and it would still pick up the blur, but point taken user added image


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# 49 10-02-2004 , 05:47 PM
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couple of renders without background and/or motion blur...

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# 50 11-02-2004 , 02:14 AM
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I'm likeing that textureing alot now..

# 51 11-02-2004 , 03:28 AM
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Loving it K-Man. Makes me want to make me a F-15 Eagle. Just...mine will look 1/2 as good as yours. user added image


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# 52 11-02-2004 , 03:34 AM
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looks great!

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# 53 12-02-2004 , 08:07 PM
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Thanks guys. I've been playing with some rather extraordinary setup. Hooked up my joystick to maya (as a motion capture device), wrote few expressions and I'm flying an aeroplane in real time user added image

Here's a little test with a proxy plane: https://kotisivu.mtv3.fi/karppa/temp/blast2.zip

It's not perfect as it lacks some inertia and weight but at least it's a fun way to animate user added image


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# 54 12-02-2004 , 10:32 PM
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Thats really cool. How did you do it again?


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# 55 14-02-2004 , 06:58 PM
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Developed the system a bit further. Now it's starting to resemble jet physics a bit better imho. What do you think:

<obsolete link removed>

It's a rather complex system. Basically I read joystick axis values from a joystick mocap server app into an expression. Then I do some filtering and scaling to the values and assign the values to the plane rotation and whatnot. The plane is a rigid body object an is affected by gravity, lift force and thrust, which is joystick controlled too. As a visual goodie the ailerons, rudders, thrust blades and elevators move according to the joystick movements too...


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# 56 14-02-2004 , 10:55 PM
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You'll get better idea of the manouvers from this one: <obsolete link removed>

For the stats there are immelman, another immelman, aileron roll, split-s and another aileron roll manouvers user added image


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# 57 15-02-2004 , 01:16 AM
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Looks much more like the real thing. This is really a great way to do this, I think the results show it also. Nice manuvers there K.

# 58 15-02-2004 , 11:59 PM
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Well, as much as I liked myself that previous animation I'm gonna have to change it pretty radically to fit it with the background I intend to use. Should have planned it better beforehand user added image

Anyway, here's the previous blast rendered: https://kotisivu.mtv3.fi/karppa/temp/fa18_mr_test2.avi


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# 59 19-02-2004 , 12:59 AM
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# 60 19-02-2004 , 04:30 AM
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It looks way even better with the background. Grouvey ! mabye some exost color in the heat distortions ?

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