This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Thanks guys. I've been playing with some rather extraordinary setup. Hooked up my joystick to maya (as a motion capture device), wrote few expressions and I'm flying an aeroplane in real time
Developed the system a bit further. Now it's starting to resemble jet physics a bit better imho. What do you think:
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It's a rather complex system. Basically I read joystick axis values from a joystick mocap server app into an expression. Then I do some filtering and scaling to the values and assign the values to the plane rotation and whatnot. The plane is a rigid body object an is affected by gravity, lift force and thrust, which is joystick controlled too. As a visual goodie the ailerons, rudders, thrust blades and elevators move according to the joystick movements too...
Well, as much as I liked myself that previous animation I'm gonna have to change it pretty radically to fit it with the background I intend to use. Should have planned it better beforehand
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