Thanks guys. I've been playing with some rather extraordinary setup. Hooked up my joystick to maya (as a motion capture device), wrote few expressions and I'm flying an aeroplane in real time
Developed the system a bit further. Now it's starting to resemble jet physics a bit better imho. What do you think:
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It's a rather complex system. Basically I read joystick axis values from a joystick mocap server app into an expression. Then I do some filtering and scaling to the values and assign the values to the plane rotation and whatnot. The plane is a rigid body object an is affected by gravity, lift force and thrust, which is joystick controlled too. As a visual goodie the ailerons, rudders, thrust blades and elevators move according to the joystick movements too...
Well, as much as I liked myself that previous animation I'm gonna have to change it pretty radically to fit it with the background I intend to use. Should have planned it better beforehand
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