This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Layed out the UV.s for Kermits real body hehehehe... Started the textures just base color right now to make sure I have all the seems matching up nice and clean. Will start the layering and building up of color and detail tomorrow.
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
D@mn Man you are just about done and you have like 2 months left on the comp. Looking good bro- Why does the mech in the rear looking less smooth then the rest of him? Did you reduce the tesselation to shorten the render times? Very, very cool Kurt!
That looks class . Are you going to give him one of those long frog tongues? You could make it mechanical or have mechanical enhancements. Could look pretty cool.
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