Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 46 27-03-2004 , 04:48 PM
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Goggles pretty much done.... still adding details....

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# 47 27-03-2004 , 04:50 PM
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farther out

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 48 27-03-2004 , 07:36 PM
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Thanks for the wireframe on surface. It is mindboggling how you can keep a model straight once you start getting that much detail.

Fantastic work!


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# 49 28-03-2004 , 12:47 AM
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ctbram thanks bud...

Layed out the UV.s for Kermits real body hehehehe... Started the textures just base color right now to make sure I have all the seems matching up nice and clean. Will start the layering and building up of color and detail tomorrow.

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 50 28-03-2004 , 12:54 AM
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Great stuff bud. Love the goggles user added image


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# 51 28-03-2004 , 12:55 AM
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heh my wife favorite part of him is his goggles... I was worried about them but I think I pulled them off ok...


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 52 28-03-2004 , 05:05 PM
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Starting to layer the color of the frog... still a lot of work yet to do bump map and spec map.

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 53 28-03-2004 , 09:16 PM
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D@mn Man you are just about done and you have like 2 months left on the comp. Looking good bro- Why does the mech in the rear looking less smooth then the rest of him? Did you reduce the tesselation to shorten the render times? Very, very cool Kurt!

# 54 28-03-2004 , 09:54 PM
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Its just low poly mesh with out a smooth Mate..


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 55 28-03-2004 , 10:06 PM
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That looks classuser added image . Are you going to give him one of those long frog tongues? You could make it mechanical or have mechanical enhancements. Could look pretty cool.

# 56 29-03-2004 , 03:39 AM
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You inspired me Kurt- I am joined too. user added image

# 57 29-03-2004 , 03:43 AM
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Awesome bro.. best of luck!!!!!!!!!! Did you join the 3d or 2d section? You would kick butt at both mate=)


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 58 29-03-2004 , 03:48 AM
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Howard just dropped by your site love the webcam links mate.. you imspire me at 2d buddy=)


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 59 29-03-2004 , 07:48 PM
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added more layers starting to get where i want him... added the strips on his side...

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 60 29-03-2004 , 07:54 PM
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hey Kurt the texturing is looking really good.

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