Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 46 21-06-2004 , 12:20 PM
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We'll see about texturing, I'm going away on wednesday and will probably not have any more time to spend with the model before july after that.
If I don't find the time now, I'll probably finish texturing later this summer.

update:
modelled hands and attached the head to the body.

next:
back musculature and clothing

- S

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# 47 21-06-2004 , 12:21 PM
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By the way, thanks for encouragement guys user added image

- S


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# 48 21-06-2004 , 12:31 PM
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Look very cool when its all put together. Good work!


Watch Space Wars at www.3dden.co.uk now!
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# 49 21-06-2004 , 06:01 PM
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update: sandal

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# 50 21-06-2004 , 11:09 PM
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nice model user added image

nice work on the feet they look kool user added image i carnt model feet.


also the soul of the sandels just looks like a block of wood or something i dont know if that was your intension but perhaps shapeing it abit might make it look abit more. if you look at practically any shoe trainer etc it curves upwards at the toes to.

# 51 21-06-2004 , 11:45 PM
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Nice looking sandal, style fits in with the mythical theme.

Keep churning it out matey!!


cheers

Rich
# 52 22-06-2004 , 01:30 PM
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thanks guys user added image
I'll think about changing the sole into something less flat user added image

started on the clothes, we'll see how far I get before I have to go away.

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# 53 22-06-2004 , 10:47 PM
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very smooth and flowy (is that a word!!) gown, i like the length as well, very very long!!


cheers

Rich
# 54 28-06-2004 , 01:44 PM
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been away over the weekend and will leave again tomorrow or the day after that. So we'll see how far I can get user added image

update: dress etc.

c&c welcome!

- S

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# 55 28-06-2004 , 01:47 PM
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oh, btw, colors are not final


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# 56 28-06-2004 , 01:54 PM
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I like it a lot but the robe seems a little too thin, or maybe its just because of the render. See if you can add some folds and have the robe stick closer of the body under the boobs because she seems a little too flat compared to the neked version.

Overall, great model!

# 57 28-06-2004 , 02:13 PM
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thanks for the critics mantat! user added image
I thightened the dress under the breasts and over the stomach, it was as you pointed out a bit too far away from the body.
I'll think about some way to make the robe look thicker. Any suggestions?

- S


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# 58 28-06-2004 , 02:18 PM
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The sash doesn't appear to have any logical reason to not fall down. user added image Maybe have it attached somehow by clasps or a belt or something?
Looking good!

# 59 28-06-2004 , 02:42 PM
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I am having a similar problem with my current project. The only solution I have found is to add 2 edges along the border, then fold the border inside the clothing.

# 60 29-06-2004 , 10:54 AM
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Solved the levitating sash problem quite ok I think. Not sure how it will behave if I try to animate the model in some later stage, but that's another problem :bandit:

Time to add some jewelry

- S

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