Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
We'll see about texturing, I'm going away on wednesday and will probably not have any more time to spend with the model before july after that.
If I don't find the time now, I'll probably finish texturing later this summer.
update:
modelled hands and attached the head to the body.
next:
back musculature and clothing
- S
Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
nice work on the feet they look kool i carnt model feet.
also the soul of the sandels just looks like a block of wood or something i dont know if that was your intension but perhaps shapeing it abit might make it look abit more. if you look at practically any shoe trainer etc it curves upwards at the toes to.
I like it a lot but the robe seems a little too thin, or maybe its just because of the render. See if you can add some folds and have the robe stick closer of the body under the boobs because she seems a little too flat compared to the neked version.
thanks for the critics mantat!
I thightened the dress under the breasts and over the stomach, it was as you pointed out a bit too far away from the body.
I'll think about some way to make the robe look thicker. Any suggestions?
- S
Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
I am having a similar problem with my current project. The only solution I have found is to add 2 edges along the border, then fold the border inside the clothing.
Solved the levitating sash problem quite ok I think. Not sure how it will behave if I try to animate the model in some later stage, but that's another problem :bandit:
Time to add some jewelry
- S
Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
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