This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I've read most of the Asimov books and short stories (a while ago now) so that might have unknowlingly influenced me a little on the robot protect human scenario :blush:
I think the new wave of robotics being pushed by Japanese companies is also very interesting - wonder how the future will turn out....
Changed the distance between the figures this morning and the angle of the huddled figure. Will post them up tonight.
didnt get to do any pose changes tonight but this is just a different angle I did this morning. Not sure whether its better or not but will look at it tomorrow and decide...
Again ignore the sky, its just a fill to get rid of the black background.
small alteration on the robot pose and camera angle (still playing if you hadn't guessed
Need to reposition the lights around the robot to get a better view of the form...
I've decided to go for a slightly lighter scene with a little lightning colour in.
This will be the final pose now....too much playing so far.
Going to look at figuring out some basic shaders/textures.
Need one for the ground, one for the cloth robe and then some texturing on the face and eyes. Fingers x'ed I can get some in before the deadline (got other things on this next week)
Good idea on adding some background detail.
I think a distant (snow capped?) mountain range might work and maybe add some dark brooding clouds around it.
I was thinking you might also consider an inner-city kind of setting for the background. Not sure if thats possible to achieve or not. You could really do anything with this setup. Looking great.
think a city scene would be a good idea too. dont think I have time to model anything but will keep the idea for updating the pic in the future
another update, darkened off the ground and his cape to emphasise the face more. Also somehow managed to texture the eyes as I wanted (more by luck than anything as I still haven't figured how to do it properly).
Think I'll try and quickly fill in a tree on the right so that it fills in the gap thats currently behind the mans left arm and partially frames the composition. Also tone down the edge of the ground on the left of the pic.
Another minor update as I'm learning how to uv map and texture the various bits.
Textured the head by doing a planar map at the front and two cylindricals around each side. I know this could well be an inefficient way but its what I learned from mr mckinley's texture video tutorial tonight :p
The tree will get a proper bark texture too.
Might look into bump mapping on the tree to give it a nice rough looking edge if I can find some tutorials on it.
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