Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 46 11-08-2005 , 10:17 AM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
cheers metallicjet66, mayafreak3 and Shadeblade

I've read most of the Asimov books and short stories (a while ago now) so that might have unknowlingly influenced me a little on the robot protect human scenario :blush:
I think the new wave of robotics being pushed by Japanese companies is also very interesting - wonder how the future will turn out.... user added image

Changed the distance between the figures this morning and the angle of the huddled figure. Will post them up tonight.

# 47 11-08-2005 , 08:16 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
didnt get to do any pose changes tonight but this is just a different angle I did this morning. Not sure whether its better or not but will look at it tomorrow and decide...
Again ignore the sky, its just a fill to get rid of the black background.

https://www.flash-fx.net/images/3D/si.../concept4h.jpg

# 48 12-08-2005 , 08:29 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991

# 49 16-08-2005 , 05:00 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991


Last edited by t1ck135; 16-08-2005 at 05:21 PM.
# 50 16-08-2005 , 07:08 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
I've decided to go for a slightly lighter scene with a little lightning colour in.
This will be the final pose now....too much playing so far.
Going to look at figuring out some basic shaders/textures.

Need one for the ground, one for the cloth robe and then some texturing on the face and eyes. Fingers x'ed I can get some in before the deadline (got other things on this next week) user added image

https://www.flash-fx.net/images/3D/si.../concept4k.jpg

# 51 16-08-2005 , 07:51 PM
Registered User
Join Date: Apr 2003
Location: south africa
Posts: 72
I really like this.I must say that I would put a background in this composition.A tree or mountain range would be nice.

# 52 17-08-2005 , 07:54 AM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
thanks shane user added image

Good idea on adding some background detail.
I think a distant (snow capped?) mountain range might work and maybe add some dark brooding clouds around it.

# 53 17-08-2005 , 03:54 PM
mayafreak3's Avatar
Registered User
Join Date: Jun 2005
Location: inside
Posts: 369

looking good

Looking good man user added image

I was thinking you might also consider an inner-city kind of setting for the background. Not sure if thats possible to achieve or not. You could really do anything with this setup. Looking great.

mayafreak3

# 54 17-08-2005 , 07:53 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
cheers mayafreak, thanks for the comments user added image

think a city scene would be a good idea too. dont think I have time to model anything but will keep the idea for updating the pic in the future user added image

another update, darkened off the ground and his cape to emphasise the face more. Also somehow managed to texture the eyes as I wanted (more by luck than anything as I still haven't figured how to do it properly).

Think I'll try and quickly fill in a tree on the right so that it fills in the gap thats currently behind the mans left arm and partially frames the composition. Also tone down the edge of the ground on the left of the pic.

https://www.flash-fx.net/images/3D/si...oncept4k_2.jpg

# 55 17-08-2005 , 08:17 PM
cyclad's Avatar
Registered User
Join Date: Apr 2005
Posts: 30
is there any reason i dont see any of your pics?


the prepared shall inherit the future
# 56 18-08-2005 , 07:16 AM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
either you're not logged in or my home website is down (externally hosted images)

# 57 21-08-2005 , 05:39 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 58 22-08-2005 , 06:00 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
Another minor update as I'm learning how to uv map and texture the various bits.

Textured the head by doing a planar map at the front and two cylindricals around each side. I know this could well be an inefficient way but its what I learned from mr mckinley's texture video tutorial tonight :p
The tree will get a proper bark texture too.

Might look into bump mapping on the tree to give it a nice rough looking edge if I can find some tutorials on it.

https://www.flash-fx.net/images/3D/si...ene_final1.jpg


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 59 26-08-2005 , 03:36 PM
vedic kings's Avatar
Registered User
Join Date: Oct 2003
Location: florence OR, USA
Posts: 958
I'm liking this scene, very nice!!

I hope you get this done!

Good luckuser added image

# 60 26-08-2005 , 05:13 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
cheers vedic user added image I've just upped it to the entry area.

Been playing with learning how to use bump maps today and redrawing the textures on various parts. I'm happy with the outcome user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads