This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
This is your first model? If so, you're doing a great job. Maya is a hard software to learn, specially if you're doing this by yourself. But I'm sure in the next challenges you'll doing even better. Keep rocking, man.
Since the geometry of your char looks a little confuse, here goes another approach for cleaning it:
If possible, try to make a sketch of your model and the basic geometry it must have.
If you couldn't use this in your current model, keep this method for the next challenges. Good luck with your demon!
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