This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Read through the posts on my entry thread. I talk a bit about how to get that render style. The lighting (if you can call it that) is achieved through the use of a mental ray dirtmap node that is attached to the ambient color channel of a lambert shader. The wireframe is done through Maya's vector renderer and then composited in photoshop. Thats the short version anyhow. Good luck with your effort!
Thanks swankymonkey for teach me how to render like your images, and I'm sorry for asking you how to do that in my threat, I didn't see your explanetion you your threat, I'm sorry.
Well I've taked a bit of time to start modeling, beacause I had some school projects to make and I will start some tests soon, so I had to study.
This is the Nights head, yes it' looks like the sonic head, I will try to make it better next time
I did'nt have time to try the render that swankymonkey made, but I will try to make it next time
I hope you like it
Best Regards
Gamester
"One day someone tells me that I was no one, no one is perfect, if God is perfect so I'm God" - No One
Location: Where do u think I am right now? Alright, I'll tell y' all... I'm at Gnomon Workshop and Highend3d sites...Hehehehe...just kiddin':)!!!!Oh, I'm not a ego member anymore? Cool!!!! I'm a Senior Member now!!!!
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