Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I have been looking at this site for two weeks now and the challenge forum looked really fun. I can tell you all that theres no chance i can win even the newbie prize(the proof?...check out my WIP of a head
I want to give it a try anyhow because it will definately help me learn...Whts my subject you ask?
I chose the character that haunted me as a child. I always tryed my hardest, but everytime i failed HE was there to laugh in my face...you guessed it, the dog from duckhunt.
Don't remember? Heres a few pics.
What I lack in skill I make up for with enthusiasm.
ive changed my mind on my subject...i already did a model of a cartoon dog and i want to do something different. I'm thinking Vectorman. They were going to make a ps2 version apparently, but it was cancelled and the model/gameplay they had looked nothing like the origional. Would it be okay to do vectorman?
What I lack in skill I make up for with enthusiasm.
Well, it will be interesting to have two people put different spins on the same char...im in. Vectorman it is. First off, vectorman is a bunch of yellow dots at each joint spot floating around. Two ideas i have floating in my head: an update of the origional with a Teenage Mutant Ninja Turtle style head and the rest pretty dot like but with an armor upgrade. The other, which i think im leaning toward because it will be more interesting is making him hundreds of yellow dots spinning around to form each of the body parts. Maybe with a semi-seethrough energy shell. I guess it could be motion paths...i havent done any animation yet, so i would learn tons. The only problem with that idea is im not sure how well it would translate to a still shot...Opinions?
What I lack in skill I make up for with enthusiasm.
definitely try to make it more involved than just spheres or something. Maybe make the spheres with mechanical details that "explain" how they function...
i watched the tutorials on path animation and constraints and experimented a little last night with different options. I couldnt get the geometry/normal constraints to work properly the way it showed in the video, but i think it will work out anyway.
Im thinking of using the mini yellow dots(i will sppruce them up a bit) as vertices and the edges will be lightning-esque with a semi opaque face. That way it would look okay as a still shot.
Im trying to decide if i want that idea for the whole body or if i should leave the head and hands as one object.
Im also going to start exploring particle effects. Once im more familiar with mayas capabilities and how these kinds of tools work, my concept will probably change a bit.
Is there any good particle system Overview tutorials out there?
What I lack in skill I make up for with enthusiasm.
My latest change to vectorman is an electricity ball chest(heart), and brain. Ive been playing around with constraints a bit and so far i think i have the worst way to go about it. Right now ive got cylinders aim constrained to targets which are zipping around motion paths. If anyone has a better idea, which i hope to god there is a better way, please let me know
What I lack in skill I make up for with enthusiasm.
if youve seen my head wip, youd know that this is most likely gonna look way different by the time 2 months comes around haha. Anyways, i think ive figured out what im gonna do with the see through body. Im going to constrain 6 or so locators to the body and use low magnatude lightning. I didnt know lightning existed until yesterday. I dont even know if that will go in my final model because i have an idea of the scene i want the modern vectorman to be in and his belly probably wont be visible. The game takes place in the year 2049, so until then, vectorman needs to pay the bills. Im thinking him in a suit and tie with no pants (he has no waist) sitting in a cubicle in a scene reminiscent of the incredibles.
Anyways, i want him to look a bit more human-shaped with wires and gizmos and lights on him. Heres the start of the basic shape of the head and torso.
What I lack in skill I make up for with enthusiasm.
i just recieved 7.0 unlimited in the mail.WAAAAAAAHHHHHHHOOOOOOOOOOOO!!!!!!!!!!!!! Unfortunately, this means that i have to start over on this challenge unless anyone knows how to open a ple file with the normal version.
Will show progress when i get started again
What I lack in skill I make up for with enthusiasm.
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