This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Well one thing that could be done is to add a nice displacement map to the floor texture, or maybe a bump map... but with that just so you can make it show the little individual panes of wood, so that it is not just a textured plane, you kno???
I have a problem. :headbang:
I don't know in what view im going to post my final render.
The part of the model im most proud of, is the panel the stuff in that area. But will be invisible in a perspective render angel.
do they consider the part that arent visible when they do the judging?
anyway, this picture shows the part that will be invisible.
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