Freaken Awesome..cant wait..:bow:Originally posted by mtmckinley
The Game Animator's Guide to Maya
Chapter 1 - like in book 1, an introduction to the game industry itself, reel advice, development pipeline, etc.
Chapter 2 - Basic rigging and animation tools, commands, and techniques.
Chapter 3 - Calamity Jane, next-gen main character --- rigging, binding, and 2 or 3 basic animation sequences for a biped, humanoid character
Chapter 4 - Dire Wolf, current-gen basic enemy --- for a four-legged creature
Chapter 5 - Giant Kraken, current-gen boss monster --- for a multi-tentacled creature
Chapter 6 - Storm Tank 6000, low poly handheld or RTS unit (ala Warcraft 3 or C&C: Generals) --- for a mechanical fantasy vehicle
Chapter 7 - Misc. Animation ---- Wings (flapping, folding), Blobby slime movement, 4-wheel undercarriage suspension, etc.