This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
hey I made this long time ago : )
It was my first character with skeleton and also the only one.
I made usig cell shading (cartoon like) technique.It was hard for me then, because before maya 7 you had to built the shader by yourself.
I love the shader i could improve the modeling a lot now that im more experienced.
I've never shown it in the forum
hey very nice spider-man! i am starting to skin my character.
i use smooth bind and i have a lot of problem to use it.its very hard, it never does what i want.
how do you guys skin your character.
you shouldn´t do that - stick to the paint weights tool. keep in mind that painting weights will never give you the finished look you wanna achieve. weight painting - in the best case - gives you a rubber-like behaviour of your geometry. from that on it´s up to creating blendshapes or influence objects for certain problem areas like shoulder or hinch joints to perform a desired deformation.
conclusion: make sure that all your vertices move in a smooth way. then move on to blendshapes or influence objects.
Wow, I'm in the process of modeling Batman, I'll have to post some images soon... curious; what technique did you use for this, the one from Kurt's DVDs?
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