Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 46 24-05-2006 , 07:18 PM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
AWESOME! i really like the green electrical plug!user added image

user added image cheers
andy


Environment Artist @ Plastic Piranha
www.joopson.com
# 47 30-05-2006 , 02:59 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Hehe, thanks Joop!

Well, I have been stuck on writing my script for Maya->Indigo renderer. This project is not done- and I am NOT abandoning it.


Live the life you love, love the life you live
# 48 31-05-2006 , 06:05 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Excellent work matt the man - the render has come out nice - just a bit more color to contrast with the main color and this will look really cool.

# 49 09-06-2006 , 10:23 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Hey, haven't updated in a while, but I gave Maxwell Demo a try. It's alright, I think... but slooow. Not as slow as Indigo user added image

Materials need a LOT of work. 1 hour 15 minute render. SL 13.15

Attached Thumbnails

Live the life you love, love the life you live
# 50 09-06-2006 , 10:39 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Looks neet man, the only thing is I reckon you could do with a rug or something to define the floor a bit.

# 51 09-06-2006 , 10:41 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Im gonna have a tiled hardwood flooring. I'm probably gonna finish this thing in Maxwell (Max->Indigo is broken or something, and my script can't handle the 300,000 triangles :p).

Anyway... the watermark aint bad at all, I dont mind it.

Later,
-Matt


Live the life you love, love the life you live
# 52 09-06-2006 , 11:37 PM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
looks like the trial is really working well, does it work forever? or 30 days or sumthin?

You will love Maxwell after awhile!:attn:


Environment Artist @ Plastic Piranha
www.joopson.com
# 53 10-06-2006 , 12:44 AM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Trial works 'till I mow the lawn of neighbors enough to afford an educational license user added image

I already love it. The Material Editor is really intuitive, and it's really easy to set up complex materials (not quoted).

Also, I LOVE the -ml (multilight) feature. Wow. Sorry Indigo- Maxwell's here :p

I'm currently rendering a lamp scene (modified studio setup)... and the -ML setting really helps a LOT!!!!!.

I'll probably post it here later.

[edit] but what really bothers me is the artificial noise that is persistent 'till past SL 10 or (in extreme DOF, like I'm doing) to SL 12. [/edit]

-Matt


Live the life you love, love the life you live

Last edited by MattTheMan; 10-06-2006 at 12:51 AM.
# 54 10-06-2006 , 02:33 AM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
its kinda funny, i am still using the Beta version, because i really like its layout. I did download the latest, but didnt like the layout as much.... Eventually i will give the final a shot again. lol


Environment Artist @ Plastic Piranha
www.joopson.com
# 55 10-06-2006 , 02:44 AM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
oh... lol, actually everyone's saying that 1.0 can't get the quality of Beta (everyone at www.maxwellrender.com/forum). Soo... you might be lucky. I still like 1.0 though. Great material editor...

-Matt


Live the life you love, love the life you live
# 56 10-06-2006 , 09:30 PM
gohan1842's Avatar
Subscriber
Join Date: Jul 2004
Posts: 1,060
The watermark kinda kills the whole render.

I can't look at something in your render without looking back at the watermark.


I'm not a geek. I'm a nerd.

msn - g1842@hotmail.com
I'm up for a chat anytime.
# 57 10-06-2006 , 09:31 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
thats true... so if I can't afford a license any time soon, then I'll just have to go back to Indigo user added image


Live the life you love, love the life you live
# 58 10-06-2006 , 09:37 PM
gohan1842's Avatar
Subscriber
Join Date: Jul 2004
Posts: 1,060
It'll be nice if you can afford it soon.

While we're here:

Those chair seats aren't looking too convincing to me. They look as if they almost have no thickness to em and would break on me if I sat down.

Unless they're made of steel which would be pretty uncomfortable, I would add some more thickness to em.


I'm not a geek. I'm a nerd.

msn - g1842@hotmail.com
I'm up for a chat anytime.
# 59 10-06-2006 , 09:39 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300

Originally posted by gohan1842
The watermark kinda kills the whole render.

I can't look at something in your render without looking back at the watermark.

Dude what do you want matt to do????

Its a demo, get over it, look past it.

# 60 10-06-2006 , 09:42 PM
gohan1842's Avatar
Subscriber
Join Date: Jul 2004
Posts: 1,060
Gster123:

I'd rather him use a different render next time. Simply said.


I'm not a geek. I'm a nerd.

msn - g1842@hotmail.com
I'm up for a chat anytime.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads