This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
its just poly modeling converted to subD.
when i say freeform, i meant im not following any refs specifically. just doing it as it progress, kinda like drawing concepts.
just one thing leading to another.
havent had time to work on personal project. i will update soon. thanks for looking
nice work to say the least. the mesh flow is great and the character looks awesome. maybe give hime some kinda metalic hand or some thing like hell boy's left arm ( is it left or right) .
I like it man...
all aside from teh hand anyway..
THe hand looks good and all as far as how its modeled, but i cant get into the whole three finger thing... just doesnt fit the model to me..
But thats just me bro
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