Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 46 04-09-2006 , 08:12 AM
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i made the lofted surface live by clicking on the little magnet at the top right hand corner of Maya (of course i selected the lofted surface first)

then i drew a curve on it with the CV curve tool

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# 47 04-09-2006 , 08:14 AM
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i clicked on the little magnet again to make the surface un-live (did i kill it?? ) and selected a brush, the ivy brush

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# 48 04-09-2006 , 08:15 AM
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then i went to the paint efects utilities and picked 'brush to curve'

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# 49 04-09-2006 , 08:17 AM
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i went to the paint effects attributes for that brush and turned on 'cast shadows'

I also turned the disply down to 25 percent, but tyrned up the global scale tp 2.5

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# 50 04-09-2006 , 08:24 AM
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forgot to menton as soon as i hit 'brush to curve ' the ivy appeared on the curve.


so then i went to 'tubes' and from that drop down went to 'turbulance' and picked 'tree wind'.

then i went to
'flow animation' and checked the two boxes, 'stroke time' and the one below it.
i set the time from 0 -1000 (making sure my time slider went tha far)

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# 51 04-09-2006 , 08:25 AM
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then i hit the play button and watched the ivy grow and sway (plabt wind) as the slider went from 1-1000 as such..,

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# 52 04-09-2006 , 08:26 AM
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annd it get on growing..,

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# 53 04-09-2006 , 08:28 AM
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and growing..,

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# 54 04-09-2006 , 08:31 AM
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the trees were also with turbulance and they swayed as the time slider moved across. i could of had them grow over time to, which i might do later and render it to see what it looks like but anyway, the last render looks something like this.

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# 55 05-09-2006 , 09:20 PM
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frame 712, the grass sways during he 1000 frames, the trees grow from the fround to full, the ive grows and sways along the wall from nothing and i have done no keying as such, its all paint effects. so far anyway

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# 56 09-09-2006 , 05:51 PM
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continuing with secondary animation i want to put some butterflies in this scene.

i made an emitter

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# 57 09-09-2006 , 05:52 PM
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and placed it where i wanted it, in this case behind the little house i made

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# 58 09-09-2006 , 05:54 PM
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put the settings as 'directional' and messed with the life span and particle emission and 'number of per second' speeds that suited my needs.

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# 59 09-09-2006 , 05:59 PM
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changed the 'spread' to .4 in the channel box and the changed the particles from pionts to sprites.

the life span is random, between 100-50

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# 60 09-09-2006 , 06:00 PM
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added a 'uniform field'

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