This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
forgot to menton as soon as i hit 'brush to curve ' the ivy appeared on the curve.
so then i went to 'tubes' and from that drop down went to 'turbulance' and picked 'tree wind'.
then i went to
'flow animation' and checked the two boxes, 'stroke time' and the one below it.
i set the time from 0 -1000 (making sure my time slider went tha far)
the trees were also with turbulance and they swayed as the time slider moved across. i could of had them grow over time to, which i might do later and render it to see what it looks like but anyway, the last render looks something like this.
frame 712, the grass sways during he 1000 frames, the trees grow from the fround to full, the ive grows and sways along the wall from nothing and i have done no keying as such, its all paint effects. so far anyway
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