Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 46 03-08-2007 , 07:57 AM
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# 47 08-08-2007 , 07:09 PM
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Small update.

Got some lowerlegs on him now. I probably won't model feet for him since he will be wearing boots unless you folks want me to model feet for him. Next up are the lower arms and hands.

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# 48 09-08-2007 , 02:29 AM
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Thx

Getting there dude, some nic bump on the skull and less spec when you get to the final would be nice.

As for the feet, a rule of thumb in my office: Don't model what you wont see!

Cheers
Jay

# 49 09-08-2007 , 02:50 PM
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Cheers for the C&C Jay!user added image I'm glad you agree with me on the feet. About the Spec and Bump, they will be adjusted rest assured. Sorry about the lack of updates, been searching out the wardrobe he's going to wear, and how to quickly model it.

# 50 27-08-2007 , 09:14 PM
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Hope to have this project finnished before the deadline, Have about 5 days to do so. Will have more progress to show soon.

# 51 28-08-2007 , 01:57 AM
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Update.

Finnished the skeleton for the most part. Still have some work on the rib cage; making the ribs thicker, and curving the spine. Still have a little bit of work to do on the skull including the teeth.

Anyway, managed to get boots on him; however, they are still a bit rough. Next up is his jacket, and hat. He starting to look the part now.

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# 52 28-08-2007 , 01:58 AM
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Here is a wire shot.

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# 53 28-08-2007 , 09:50 AM
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ha ha - nice job THX1138! glad to see you are still working on this. the skeleton looks great - it's got a nice feel to it.

not sure about the boots at the moment... but i'm sure with the rest of the outfit it will come together.

good job mate - hope you get this done. user added image

# 54 28-08-2007 , 04:17 PM
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Cheers Arran! user added image I haven't dropped out of this comp by any means.

Yeah, just having boots on still doesn't put him in character. Once I have his hat and jacket on, he will look the part. I'm also considering putting pants on him but I don't think i will have the time, but I'm going to try.

Cheers again arran!

# 55 29-08-2007 , 04:59 AM
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Small update.

Have a hat on him now. Very hard to find decent reffernces. Had to use 3 refferences to get it looking right, and while the modeling wasn't that hard, it was kind of challenging trying to match it with the refferences as close as I could. The jacket will be alot easier I hope.

I'm only posting a wire on this update.

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# 56 29-08-2007 , 05:28 AM
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oh yeah! Nice hat! That looks great!user added image

# 57 31-08-2007 , 08:43 AM
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Update.

Almost finnished. Just need to add a little bit more to the scene and tweak my materials especially on the treasure chest and sword.

The pic is not final render, just want to get some feed back before I post my final entry later tonight.Will have alot more to show on it.

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# 58 31-08-2007 , 12:04 PM
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Looks good man, tweek on the coat and others will look mean

Think the pirates have won this hands down!


"No pressure, no diamonds" Thomas Carlyle
# 59 31-08-2007 , 02:34 PM
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yeah - good job mate - think the boots could do with a bit of variation in the texture - just to give them a bit of a worn in feeling if you know what I mean. Also maybe darken his eye sockets a bit.

you've really pulled this together THX1138. Well done! user added image

# 60 31-08-2007 , 05:43 PM
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Good work man. Last touches rocks.


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