This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Can someone tell me when I need to start worrying about getting too many faces in my head mesh. Right now I've got exactly 640 faces in the head and neck (not counting teeth, gums, tongue, or eyes).
Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
Here's my ear model. I found a free ear box modeling tut online and tried to follow it but it's really hard to tell what some of these tuts are doing. So, I just went with my gut feeling. I know it could use some work but at least it looks like an ear.
I'm going to spend the rest of tonight searching for online tuts. I may go ahead and start modeling the body tomorrow and come back to the head after I've learned some more because I'm having a difficult time with adding details. I added some wrinkles at the bridge of his nose, between the eyes. Looks decent but I know it needs more work.
Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
About the polycount, erm I think you don't have to worry until it gets too dificult to change the shape of the model... when you reach that point you'll notice, believe me.
The golden rule allways is to use as less as you can but enought to give the model the proper definition.
By the way... cool vampire-monster-ninja xD
I love vampires and ninjas too, lol.
At the present I'm reading "Lestat, the vampire" (2nd part of Interview with the vampire )
Last edited by Legolas_hv; 30-06-2007 at 05:56 AM.
thanks Jr. Who, I almost modeled it with identical holes until I looked at the references closer and noticed the randomness. I was tempted to add alot more detail but since the swords won't be close enough to the camera in the final render to see the fine details, I figured I wouldn't spend too much time on it.
Here's the wire, all quads.
Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
Great shapes. Love the katana.
The handles diamond shapes and randomness is probably because they used to be handmade with rope wired tight around the handle, cross-diagonally. Ancient grip technology for sweaty hands.
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