Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 46 29-06-2007 , 01:54 AM
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Can someone tell me when I need to start worrying about getting too many faces in my head mesh. Right now I've got exactly 640 faces in the head and neck (not counting teeth, gums, tongue, or eyes).


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# 47 29-06-2007 , 05:02 AM
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Nice going perfecto, looking good.

I wouldent really bother looking at the poly count as your not on a budget, just go for what you need and require.


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# 48 29-06-2007 , 07:37 PM
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Here's my ear model. I found a free ear box modeling tut online and tried to follow it but it's really hard to tell what some of these tuts are doing. So, I just went with my gut feeling. I know it could use some work but at least it looks like an ear.

I'm going to spend the rest of tonight searching for online tuts. I may go ahead and start modeling the body tomorrow and come back to the head after I've learned some more because I'm having a difficult time with adding details. I added some wrinkles at the bridge of his nose, between the eyes. Looks decent but I know it needs more work.

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# 49 30-06-2007 , 12:03 AM
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I was playing around with rendering a little. This is not my texture. Just trying to make the model easier to see.

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# 50 30-06-2007 , 05:52 AM
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About the polycount, erm I think you don't have to worry until it gets too dificult to change the shape of the model... when you reach that point you'll notice, believe me.

The golden rule allways is to use as less as you can but enought to give the model the proper definition.

By the way... cool vampire-monster-ninja xD
I love vampires and ninjas too, lol.
At the present I'm reading "Lestat, the vampire" (2nd part of Interview with the vampire user added image)


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# 51 30-06-2007 , 07:45 AM
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Thanks Legolas_hv!


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# 52 01-07-2007 , 06:59 PM
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Got some more modeling time today so here's another update.

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# 53 01-07-2007 , 07:02 PM
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Close up of handle. Not textured yet, just basic colors. I will be adding a dragon to the sword blade near the handle.

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# 54 01-07-2007 , 07:10 PM
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And the shuriken. I plan on adding symbols and dragon during the texturing stage.

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# 55 02-07-2007 , 02:10 AM
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The handle on the katana looks really good, since the holes on it are randomized.
user added image

# 56 02-07-2007 , 04:12 AM
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thanks Jr. Who, I almost modeled it with identical holes until I looked at the references closer and noticed the randomness. I was tempted to add alot more detail but since the swords won't be close enough to the camera in the final render to see the fine details, I figured I wouldn't spend too much time on it.

Here's the wire, all quads.

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# 57 02-07-2007 , 04:41 AM
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Coming along nicely man


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# 58 02-07-2007 , 06:03 AM
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Great shapes. Love the katana.
The handles diamond shapes and randomness is probably because they used to be handmade with rope wired tight around the handle, cross-diagonally. Ancient grip technology for sweaty hands.

This is coming along superbly. Good job man.


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# 59 02-07-2007 , 07:35 AM
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Thanks gster123 and AlphaFlyte!


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# 60 02-07-2007 , 11:27 AM
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nice progress on the head and parts perfecto user added image

I think you could definitely tweak the eye location on the head though, they look too highset or not deep enough to look realistic

keep it up
Si


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