LOL! It's the worst part for anyone!Originally posted by Mayaniac
Thats the worst part of a project for me :headbang:
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But I guess mine came with a years warranty.
Don't even mention ZB to me! We're supposed to be getting it by the end of the month, and I can't wait!Originally posted by AikoWorld
Yes the wacom is kickass. I love the tablet use it allot for photoshop and zbrush.
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I just set the limit higher in my prefs, but once I open them up again, it goes back down. Must be the video card.Originally posted by gster123
For textures you could be hitting the max on the card running with those high maps, you might have the prefs set too low to display the ones you have in there.
You could see what the variable thats being assigned is to see if you can fix the error (as thats what its saying)
Its looking ok, so far, if your going with old raggidy sails I would make the transprancy map first (to get some holes and that) then apply the colour map to that.
A lot of this will come form the variations in the colour maps, and it will set the scale of the project to.
Yeah, I might just go with a PNG for the final texture, but for now, JPGs are going faster. :pOriginally posted by gster123
I think that if you use something with transparancy enabled (like a PNG or a .tif) Maya mapps it automatically to the transparancy node when you load it up as a colour map.
Other than that its just a black/white image (or grayscale if you want) that you mapp into the transparacy node.
Yeah, my eyes like blue.Originally posted by arran
it's not looking bad - maybe just a little plain...and blue looking. let's see some different views / close ups.