Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I forgot about this.. I've been plauged with PC problems and been on holiday. I doubt I'll continue this one either seeing as caligraphics has managed to do what I was going for.
As for the teeth and claws and everything in fact. I used subds. I'll post a wire frame later. Assuming my pc hasnt crashed again.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is Off |
HTML code is Off