View Poll Results: Who do you vote for? M or GCastro
M 6 40.00%
GCastro 9 60.00%
Voters: 15. You may not vote on this poll

Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 46 07-05-2003 , 03:36 PM
GCastro's Avatar
Subscriber
Join Date: Dec 2002
Location: Escondido, CA
Posts: 236
Hey Vector, still trying to figure out how to increase the rock texture... It's actually a shader, but I'll see if I can figure it out user added image

M, I'm liking your ideas... dang, I gotta figure out how to do smoke...

*George goes on a tutorial search user added image


God Bless you and 3D
# 47 07-05-2003 , 03:44 PM
Vectorman's Avatar
Subscriber
Join Date: Apr 2003
Location: Framingham, MA United States
Posts: 1,112



"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
Aol Instant messenger: mrcoolbp2
# 48 07-05-2003 , 03:45 PM
GCastro's Avatar
Subscriber
Join Date: Dec 2002
Location: Escondido, CA
Posts: 236
Here's another update. I used Rage's sky texture for the background.

Any ideas as how to blur the horizon line ?

Also, I've been using GI_Joe lighting, but doesn't seem to work well with my environment, or I just don't know how to adjust it for outdoor scenes? should I go to conventional lighting? or could I use both? My main problem is getting some good shadows going.

Thanks for your help


God Bless you and 3D

Last edited by GCastro; 07-05-2003 at 03:51 PM.
# 49 07-05-2003 , 03:47 PM
Vectorman's Avatar
Subscriber
Join Date: Apr 2003
Location: Framingham, MA United States
Posts: 1,112
try using spot lights in stead of directional i think.....off to work



"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
Aol Instant messenger: mrcoolbp2
# 50 07-05-2003 , 03:51 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
lol M i cant believe you are UV mapping that terrain!! Are you mad?! user added image I would have used a nice procedural texture to do it. It would make life so much easier... (Cause it's gonna be a nitemare getting a texture painted that you can get in nice and close with without blurring)

GCastro: Looking good, I would say that you might want to experiment with some traditional lighting, I'm learning nowadays that GI isnt all it's cracked up to be and sometimes it's better just to get in there and have a go. You can definatley get more mood and feeling into your piece by using dramatic lighting. As for you horizon line, you could use a DOF to blur the horizon, or a simple blur in post to remove the hard line, the background would probably be a bit blurred at that distance anyways.

Great stuff guys

Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 51 07-05-2003 , 04:01 PM
GCastro's Avatar
Subscriber
Join Date: Dec 2002
Location: Escondido, CA
Posts: 236
thanks Alan.

I think I will try out some different lighting...

As for the horizon, I'm probably gonna have to try the DOF thing, as post work is prohibited in this tournament user added image

Thanks again buddy,
George


God Bless you and 3D
# 52 07-05-2003 , 04:23 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
oh ok y? post work is good practice, some times it makes more sense to do post work (especially with things like DOF) cause if you do a render with DOF and then you decide to tweak it a bit you have to re-render completley whereas with post you can tweak the render without having to re-do it.

Oh well user added image
Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 53 07-05-2003 , 04:47 PM
M's Avatar
Subscriber
Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250
Hey guys, I would of posted this morning but i have a major crash within the network. My files are all ok, but I have NO acces to the WWW. user added image. So now I am talking to you from a different computer that is super slow and not even local. When i come home today I dont know what I am going to do because I do not have Internet Connection. If i can get it set back up today then i will be able to get some images of rocks and stuff and use them to texture my mountain, along with smudging, and painting overtop. I am quite dissapointed as I was starting to get really involved with this! I actually have already started to manually add sections to it for the walls and the puddles, so that i know generally where everything is.

Pure, heh.. i understand what your saying. i didnt think about it blurring user added image. Oh well, if that doesnt work at least its planar mapped so that the textures dont go wacky, and that I could just add on shaders. Alright.. sorry GCastro if i dont get a final in user added image. Talk to you guys later today hopefully.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 54 07-05-2003 , 04:55 PM
M's Avatar
Subscriber
Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250
BTW, challenge ends on wednesday night (midnight) your time. I think I have decided to go with shaders, I will just continue to UV uwrap it.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 55 07-05-2003 , 09:18 PM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
its wendesday right? Yeah i think. yay so today is the final day, for my time anyway. not sure how long you each have in your own times.


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 56 08-05-2003 , 12:43 AM
M's Avatar
Subscriber
Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250
WOOOHOOOO!!! IM back in business! Haha, GCastro.. im still going to give you a run for your money.. better start modelling like crazy.. because I am!


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 57 08-05-2003 , 12:44 AM
Vectorman's Avatar
Subscriber
Join Date: Apr 2003
Location: Framingham, MA United States
Posts: 1,112
i think they are both in Western Time (california) or at least M is, and that is 3 hours minus from mine......so....uh....5:30 now....uh....i think 7 hours for M left. I REALLY hope his I-net starts working! That would really blow if he lost on a technicality like that....



"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
Aol Instant messenger: mrcoolbp2
# 58 08-05-2003 , 12:47 AM
M's Avatar
Subscriber
Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250
Hah, weird how you posted as soon as i did vector user added image.. Thanks man, yea.. im still in the competition. I have lots of work to do.. hope I can get it all done! Yea.. its 5:46 approximately here.. in BC canada. I dont know what time it is for GCastro.. but he has until Midnight of my time.. which is in 6 hours from now user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 59 08-05-2003 , 12:50 AM
Vectorman's Avatar
Subscriber
Join Date: Apr 2003
Location: Framingham, MA United States
Posts: 1,112
Haha M! Yah i guess it was pony that was in WesternTimeZone with you. Awesome that you're net IS working.

Oh and PureMornin man, i def agree about the GI script. It doesn't ALWAYS look better. And you DO get more feeling, and control outta creating you're own light set. I don't know about real GI, cause i haven't worked with it. But it definately helps in outdoor scenes when you NEED that GI look.



"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
Aol Instant messenger: mrcoolbp2
# 60 08-05-2003 , 01:19 AM
M's Avatar
Subscriber
Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250
Alright, anyways.. this is what I have so far and i have just broken it into sections.. if texturing doesnt work.. i will go on to shaders user added image. C&C welcome.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads