Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 46 06-09-2003 , 08:13 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Well, good texture creation is definitely a MUST in this industry! I would even put it above modeling (nearly!) as a good texture can carry a bad model a looong way.

I agree about the skulls! It would be cool if you make an actual skull-shaped object. user added image

# 47 06-09-2003 , 11:59 PM
Nataliia's Avatar
Registered User
Join Date: Jul 2003
Location: Maxwell AFB, AL
Posts: 279
Aw damn. I have to lose the bowling balls *and* trash the place?? user added image heheehe Slave Driver! You're worse than the barbarians. user added image

Well, I'll work on the textures, but I'm no artist. The bowling balls...er...skulls will be far simpler than them.

# 48 07-09-2003 , 12:14 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245

Originally posted by Nataliia
but I'm no artist.

Never too late to become one. user added image

# 49 11-09-2003 , 11:50 AM
train_ucl's Avatar
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Join Date: Jun 2003
Location: Germany
Posts: 195
@ mike: yesssss ...

textures are very important!

and when you make low-poly objects textures are more important than the model for sure! user added image

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