Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 61 02-03-2004 , 07:07 PM
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NitroLiq
i'm from Labangon. why....? have you been here....?


[SIZE=1.5]They say if you keep on trying, its good exercise.....lol[/SIZE]
# 62 02-03-2004 , 07:37 PM
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Yeah, my wife is originally from San Miguel Apas...not sure if that's considered Lahug or not. It's near the Waterfront Hotel and Village. I've been there a couple of times....hopefully going back for a visit later this year. Can't wait..looking forward to scuba diving again...heh! user added image


"Terminat Bora Diem, Terminal Auctor opus."
# 63 05-03-2004 , 04:03 AM
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Oops - I read this post to late to help but I can answer your question regarding boolean operations making the mesh disappear.

What if:

I can't use the boolean operations on my meshes?

Booleans operations do not work on meshes that have zero (or very small) area faces. Before you use a boolean action, either enlarge these faces or remove them.

To select these faces:

1. Select the meshes. (be sure to have component faces on)
2. Choose Edit Polygons > Selection > Selection Constraints.
3. Set Constrain to All Next
4. Expand the Geometry and Area sections.
5. Turn on Activate and set Min to 0 and Max to 0.0001.
6. You can now enlarge them or remove the faces.

Booleans really get an undisserved bad rap. I am certainly not a professional modeller but in 5 years at SGI I have been around enough of them (I had the ILM and Pixar accounts) to know that the pro's do use booleans. They are certainly not the end all solutions but in many cases they can majorly speed up model development especially as the models get complex.

And with history on they are used in some very cool effects.


Last edited by ctbram; 05-03-2004 at 04:06 AM.
# 64 15-05-2004 , 10:30 AM
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i never saw this thread until now, awesome modelling matey!!!


cheers

Rich
# 65 30-05-2004 , 12:14 PM
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better textures

thanks ctbram & cb8rwh! user added image

i've had progress...im not sure if this should be here or in the WIP section. anyway, here it is. user added image

Attached Thumbnails

[SIZE=1.5]They say if you keep on trying, its good exercise.....lol[/SIZE]

Last edited by frayo; 30-05-2004 at 12:17 PM.
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