This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
can u gimme some info of the shader u used? especially the skin...is it lambert? can u also tell me if u ve used mental ray or maya sofware and which light....
Nice process dude i happy that you are on Normal categor and not in noob cause then i would loose 100% with my dragon there......
dragonhawk - the skin shader is only a blinn at the moment - it's only temporary - I hope to create a more skin like texture later on.
it is rendered using mentalray - with a poly sphere used as a dome light and 1 directional light for key light, and 2 point lights - 1 above and behind the model and one low to the models right (as looking from camera)
cheers stedo - yeah I think I am taking references from a model which is from that sort of game.
here's the start of the texturing (haven't finished the modelling yet but wanted to get a start on that part) the final texturing will not be symmetrical like this currently is.
The abs look great now, but they looked a bit too square IMO, but with the texture, it looks great!
If you're still wondering what to do with the teeth (the vampire ones, don't know the english word ), i suggest you try and pull the jaw or lower lip a bit out and try for a Warcraft orcish kinda look, and maybe make the teech point a bit backwards... Not sure how it's gonna look, but I think they are/were (can't see if you've changed them since the close-ups) a bit too pointy. And maybe you could make 'em a bit bigger this way...
But it's looking great so far, can't wait to see the final result!
-Blomkaal
Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
You have my approval for the texture! have you used the hair from maya 6? The color is excellent.
And still need to fix that bracer thing... More I think about it, the more I wonder if the mix of fur / spike is right. Spikes are better associated with shaved skin, at least, thats what my goth friends would say!
hey cool work
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where do you get the number texture thing for texture mapping from?
i know heaps of people use it where you get it?
good luck with the texturing
blomkaal - yeah the abs are def a bit square, will try and alter them before the end and I totally agree that the pointy teeth things need to be altered and def made bigger - cheers for the suggestions
Mantat - cheers buddy - the texture is just a reference photo of a cow hide messed about with inside photoshop. I am staying with the nail wristband but will try and add a little metal for the spikes to stick into.
Mumbo - cheers man - the number came from a texturing thing made by one of the mods of this site (dannyngan I think) - you could just create one in photoshop or a similar package
some bump mapped ridges on the horns would be pretty sweet...i like the tattoos a lot..did you draw them or did you download them? also, the hands..the only thing that i think needs a little bit of work, they have a teddy bear quality to them, id like to see them be a little more rough : ) very good overall though, cant wait to see it finished
rubberkidney - yeah I haven't touched the texturing of the horns yet - will def be some ridges on them - the tattoos I just downloaded from the net - altavista image search works wonders sometimes
i see what you mean about the hands will have to adjust them
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