This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
im gonna start rigging the bot and the claw/arm together, and figure out something with the claw and door opening and closing,already know bout set driven key, but if im not usin the claws, have to find out a way to hide it without making maya slower
hopefully this will look a little better, went towards realism on this one, im gonna try to make another shader, as realistic as i can, then im gonna choose either the blue one this gray one or the one im gonna make soon
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