Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 61 26-03-2007 , 02:27 PM
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Originally posted by Sgart
Looking VERY good Tweety!

Much better than the last face, very good thing you did a new one! This face is one of the nicest I have seen so far on this forum user added image

Wow really - thank you for such a great complement, but don`t think you have been looking hard enought user added image .

Jsprogg man cheers.

Although not quite the look I was going for (more inter-weaved ponytail) it certainty will help in how to approach this.
user added image


# 62 26-03-2007 , 05:54 PM
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I'm just going to say it like it is. I've got everyone beat in this competition, hands down! For last place that is. I can't believe how good you people are.

THAT'S IT!!! I'm working my but off from here on out...

Great job so far!

# 63 27-03-2007 , 02:04 AM
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https://www.ravage3d.com//images/neil...nship_11_1.jpg

small update as last night killed me 2day :zzz:

The arms I`m quite happy with apart from the seam neer the elbow pad. Plz forgive the hands they need alot of work.

:zzz: (oh sorry feel asleep)

The boots are looking cool but need to add some more detail

The rest of the body is justed blocked out.

right bed
:zzz: :zzz: :zzz: :zzz: :zzz: :zzz:



Last edited by tweetytunes; 27-03-2007 at 11:55 AM.
# 64 27-03-2007 , 09:07 PM
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Last edited by tweetytunes; 27-03-2007 at 09:13 PM.
# 65 28-03-2007 , 11:41 AM
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Coming along very nicely; the legs are looking especially good.

...not...that I'm looking...:p


# 66 28-03-2007 , 07:36 PM
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I like it user added image
Looking at the front pic though it looks like the legs are a bit small. Maybe make them taller and a bit more fleshed out.
Keep up the good work though user added image


"If Less is more then think how much more more would be..."


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# 67 29-03-2007 , 08:20 AM
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yer I was looking at that last night,
but
is it the legs too small or the upper body too big.


# 68 29-03-2007 , 08:47 AM
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Originally posted by tweetytunes
yer I was looking at that last night,
but
is it the legs too small or the upper body too big.

LOL, i'm goin for the upper body being too big, seriousley, A lattice should do the job in about 30 seconds.

The arms look a little big too, in the width department.

Looking good though man!


"No pressure, no diamonds" Thomas Carlyle
# 69 29-03-2007 , 09:00 AM
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yer have to have a play around when I get home.

They match the ref at the mo, but the angles on the photos not quite straight. How many heads up is a woman (scale wise)

is it 9 like a man or 8 ?? - can never remember


# 70 29-03-2007 , 09:24 AM
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I think it is 8 for the perfect scale but it can be anywhere from 6-9. Also all you need to do is make the shins and feet a bit thicker and maybe lengthen them a bit more. Thats bout it though


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# 71 29-03-2007 , 10:22 AM
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looks like your right someguy. Looking thought the side veiw port shows the boots are to small. everything else seems to line up.

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# 72 29-03-2007 , 10:39 AM
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she was just over 6.5 heads tail, so I made the legs sightly longer and reworked the boots aliitle as well. Also made them fatter in places like someguy said.

Cheers peeps 4 the help

she is now sitting 8 heads tail.

I dont know all this fuss for a bit that might not get seen in the final thing. - it`s all good though

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# 73 29-03-2007 , 12:49 PM
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update: added the coat but forgot that I needed to build the collar before rendering - oh well.

I think I`m going to be hard pressed to get another person done by the end of the challenage. going to have to put my thinking cap on. Want her finnished by 2mo so I can get my redisign for the plain done. I`m also moving some point this next week so thats more time lost. Better stop yacking and start modeling.

https://www.ravage3d.com//images/neil...nship_12_1.jpg



Last edited by tweetytunes; 29-03-2007 at 12:52 PM.
# 74 29-03-2007 , 12:54 PM
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yeah, just as a precaution, you might want to definitely start focusing some time on the steampunk part of your entry! I'd hate for you to do such great work and not finish on time!

# 75 29-03-2007 , 12:54 PM
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I love the style. Mabey don't fix everything? It looks good without fleshing or twisting this or that. I think doing that would be more a matter of style than of correctness. IMO anyway.

***edit***
the coat has waves in odd places though. Agian just opion so... no worried it still looks right.

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