Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 61 28-11-2007 , 09:17 AM
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Okay just a little update,

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Modeling the boot sole detail. I intend to extract that out as normal and ambient occlusion maps also as I don't plan to see the boots up very close in any shots.

Once the boot is done I finish the exoskeleton structure that is connected to the bolts on the side of the knee.

Gio


Gio

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# 62 28-11-2007 , 12:58 PM
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awsome man, i also like the sci-fi images people make

# 63 29-11-2007 , 05:04 AM
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hey thanks Altadena,

Here's the boot with a normal map sculpted in Zbrush. Gonna add a bit more detail and put some wear and tear into it as well although it will get covered a bit by the exo-skeleton frame.

user added image

I re-modeled the sole and added detail in zbrush instead of what I did in maya.

user added image

Mostly wasted detail as you will prob never see the bottom, certainly not up close but still...

Cheers

Gio


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# 64 30-11-2007 , 12:34 AM
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Damn those are some great boots. Can't give you any crits since the modeling looks spot on so far in all aspects of this.

Keep up the great work

# 65 30-11-2007 , 12:55 AM
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Cheers man.

Gonna get back on with them now. I could just do the laces and move on as I won't see them up close anyway, but...

Gio


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# 66 30-11-2007 , 02:15 AM
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Just been having a play in Z Brush

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Gio


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# 67 30-11-2007 , 02:27 AM
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Okay that'll do.

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Will export normal map and start making some laces.

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# 68 30-11-2007 , 03:40 AM
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Okay here's an OpenGL screen grab of the boot with normal map from Zbrush and some laces I just quickly knocked up.

user added image

Cheers

Gio


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# 69 30-11-2007 , 03:43 AM
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Oh and here's a wire

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# 70 30-11-2007 , 03:47 AM
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And in case anyone is interested, here's the normal map showing the UV layout

user added image

Thanks

Gio


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# 71 30-11-2007 , 09:35 AM
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Okay I think all the bits are done, but will have another look at it another day as there are a few things I might re-do.

Here's a quick render, need to tweak shaders still but here what I've got so far

user added image

Cheers

Gio


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# 72 30-11-2007 , 12:46 PM
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NICE!

You have inspired me again.

Can you tell me how did you make holes in your modeled shoes so shoe lashes could go in them. Did you make them separately?

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# 73 30-11-2007 , 11:47 PM
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Hi sunny10471,

Thanks for you words.

As for the laces, the bottom 'holes' are just normal mapped and the upper D shaped rings were modeled seperately. Then for the upper section of laces I drew a curve on surface to match the position of the rings and extruded along the curve and adjusted the CV to get the shape. Convert to poly, keeping fairly low as I won't be seen up close.

Then they got partly covered up but the leg exo-skeletal structure, but hey, I got a nice boot underneath I can use for other characters.

Gio


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# 74 02-12-2007 , 02:30 AM
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Hey,

Just a couple of test renders
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Surfaces need a little reflectivity but will tweak once in a scene, as the lighting will be quite different anyway.

Will start building a gun for him soon.

Gio


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# 75 02-12-2007 , 03:14 AM
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giochromo - this is looking really cool - really love all the details!

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