Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 61 16-09-2008 , 12:15 AM
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I have to agree!! I think it is a very nice job!! Makes me want to model one. Had Aunts that used them, and you have done a fine job!!


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# 62 16-09-2008 , 01:29 AM
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# 63 16-09-2008 , 06:20 AM
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my mom's got that pincushion! it's like a tomato with a strawberry attached to the end of a string for needle sharpening... nice!


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# 64 16-09-2008 , 01:10 PM
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Originally posted by NeoStrider
my mom's got that pincushion! it's like a tomato with a strawberry attached to the end of a string for needle sharpening... nice!

HAHA! my mother and her mother AND her mother have the same one!

it's takin over the world one patch at a time!

# 65 16-09-2008 , 01:34 PM
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Looking good Joopson!

Maybe add some rust on the machine itself. Also see if you can sort out a dust shader, if I remember rightly theres a few tutorials on it.


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# 66 16-09-2008 , 01:55 PM
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... Also see if you can sort out a dust shader, if I remember rightly theres a few tutorials on it.

Are there? Why didn't anyone bother to tell that to me?! :angery:

Nice job, but make sure you abandon it some more. also two needle cushions is too much for my taste.
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# 67 16-09-2008 , 04:15 PM
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oh really?
I guess you would only really need one, now that I think about it. I'll update later.
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# 68 16-09-2008 , 05:07 PM
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OK, just dislodged the front drawer thing like it is on the one in my attic.

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# 69 18-09-2008 , 06:54 AM
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Originally posted by BennyK
Are there? Why didn't anyone bother to tell that to me?! :angery:


I wouldent say that yours would have benifited from it and you didnt ask... :angery:


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# 70 18-09-2008 , 11:55 AM
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nice job joopson - this is definitely a favorite.

and let's see a link to that dust tutorial. :angery: user added image

# 71 18-09-2008 , 02:58 PM
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Having a look for it on the net it doesnt look like its online anymore, :angery:

It was pretty much a sampler attached to a ramp that was then in the incandesance node of the shader, the ramp giving the level of "dust" in the parts of the model that are 90 degrees to the camera, heres some thing like it that should give the idea

https://www.johnson-mortimer.co.uk/SJ...t%20Shader.htm


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# 72 18-09-2008 , 03:00 PM
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lookin good joopuser added image


stop with all the angry faces... you're throwin off my grooveuser added image

# 73 18-09-2008 , 03:04 PM
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Originally posted by gster123
Having a look for it on the net it doesnt look like its online anymore, :angery:

It was pretty much a sampler attached to a ramp that was then in the incandesance node of the shader, the ramp giving the level of "dust" in the parts of the model that are 90 degrees to the camera, heres some thing like it that should give the idea

https://www.johnson-mortimer.co.uk/SJ...t%20Shader.htm

cool tut - thanks mate. :angery: (sorry acid)

# 74 18-09-2008 , 03:15 PM
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No Probs, I use the facing ratios all the time, specs relflections et etc etc, only problem is they up the render time :angery: (sorry Acid)


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# 75 18-09-2008 , 04:46 PM
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you bastards... :angery: :angery: :angery: :angery: :angery:

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