This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
yea, less symetrcal. When you do your rinal render, can we have a star bg w/ flame close up, and a non-textured GI_Joe version please? Cant see the detail in your star version.
What happened to the stars on the ballon?? I liked them alot!
I would also suggest lighting the scene a little in your final, as Ultra pointed out, it's a tad dark. Perhaps a sunset scene? Or maybe dusk?
In any case, have you considered particles for the flame? One thing you might could do if you don't want to spend a lot of time on it, is the simple Create Fire option and then tweak it.
oh i love this.. something about the model just makes it work so well in that dark enviroment... one thing that would look really cool is if you added some clouds below it and behind it.. almost like it is high up in the sky... but not exactly in space. Unless i missed something and this is a space balloon :O. Not even really physically possible.. but would be cool.. haha. But yea, some light clouds would be cool.
BTW, I really like what you did to the balloon itself.. the texture is nice .
"I should call you sugar maple tree cause i'd totally tap that" haha
excellent! Maybe you could do another real quick with the stars? As for particles, you might just not have enough. It's a balance between the radius of your particles, the rate of their emission, and the amount of "blend" they have with each other.
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