Thanks for answering my last question Mike. I have another, but I'm not sure if I can explain it well.
You've seen my hallway segments I'm sure. Say I have three in a row. Would it be better to leave all three segments as seperate objects or combine all three? Here are the assets to each proposition:
Leaving them as seperate objects:
-You are left with 24 polygons. 8 polygons per segment.
-One swatch in hypershade with the file texture can be used for each segment.
-You clog you scene up by having many objects since there are so many hallways.
Combining them together:
-Since you combine all 3, you can merge vertices and be left with 8 polygons, which greatly lowers your poly count.
-Must create a seperate swatch in hypershade and repeat the U or V in the 2Dtextureplacement file 3 times to ensure that the hallway texture covers the entire hallway correctly. (because you cannot map the UVs manually over the texture file to do this.)
-You prevent your scene from being clogged because you don't have as many objects. (having 50 faces - each face being an object of its own - does take more computer power than having a single object with 50 faces)
EDIT* - Nevermind. I just realized that I wouldn't have to create an extra swatch and edit the UV repeat value because I can just extend the actual uv's manually to cover the file texture 3 times. For some reason, I have it in my head that you have to stay inside the zero to one range. Oh well. Problem solved.
Last edited by Darkware; 07-09-2003 at 03:38 AM.