This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Wow, looking very good . If I was to comment on something it owuld be, the skin's texture is too large, if your make it smeller the dragon would grow a bit, and the wings don't have a realistic pattern, you could try to make the places between the red line and the wing bone some darker ( Man I rock with paint :p ).
Dirack, your right about the scale texturing. It would look bigger in size with a smaller pattern. But for his size for this composition I think I might have them close to right. Check out the first picture in the first page for size reference as compared to the female and tell me what you think. Good point about the wings. There is still more work there to be done. Thanks for the picture showing me what you mean. Its always nice to have something like that. Hope in the upcoming edits you’ll like what you see along toughs lines. I’m still not happy with the translucency effect on them.
Ribbit. Thank you. Yes that’s its bind pose. He will have a different pose and cam angle before the end. Speaking of, in the scheme of things, its about time to start messing with some different poses and environments. So you will see some more dynamic pictures of him soon.
I already like your dragon a lot :p don't make it harder on me to give you comments, if you go on with that I'll run out the door screaming, "you're too good, I can't critize".. :bgreen: Very good work, and you're right about the reference with the girl. Perhaps it's an idea to make him stand comfortable?
Still much more to do with the composting. But I thought it would be nice to see these two together again. Textures and painting are very subject to change right now. But feel free to comment.
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