rig2.zip (25.7 KB, 189 views)
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67
04-02-2004
, 03:06 AM
Registered User
Join Date: Apr 2003
Location: New York, USA
My rigging attempt.
The pole will become a staff like object.
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68
04-02-2004
, 09:44 AM
Registered User
Join Date: Jan 2004
Location: Ireland
Cool robot, looking forward to seeing him in action twisted.
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69
04-02-2004
, 05:06 PM
Registered User
Join Date: Apr 2003
Location: New York, USA
so far ive only had one minor problem... the leg cant rotate correctly in one spot. Luckily that is only a problem in setting some poses. In a fight it shouldnt be noticable. Or i might be able to make a few adjustments. but right now i have no idea what kind of actions i should have him do... Any ideas anyone?
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70
04-02-2004
, 07:04 PM
Registered User
Join Date: Apr 2003
Location: New York, USA
My latest rigging attempt. Forms a nice little fireball.
I need to animate the rest of him moving too. Not sure how im going to have him proppell the fireball yet.
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fireball.zip (963.6 KB, 190 views)
#
71
04-02-2004
, 09:49 PM
Registered User
Join Date: Apr 2003
Location: New York, USA
My death attack, fireball of doom
this is probably my final.... as i dont see what else i could do but ad little bits to this.
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attackball.zip (287.8 KB, 212 views)
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72
04-02-2004
, 10:04 PM
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Lots of stuff you could do. Right now, only his arms are moving. Could get some leg, body, head movement in there.
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73
04-02-2004
, 10:26 PM
Registered User
Join Date: Apr 2003
Location: New York, USA
i was thinking of that. But i kind of rigged him while learning how to rig. And i modeled him not knowing how to rig... So there are some parts that are very hard to minipulate. Like i have the wrong object parented to wrong joints.... and so on. So right now all i can minipulate well is the hands. And most of the arms. I dont know how to do the legs, or what pose to put him in. Considering hes shooting a fireball.. theres not much movement he needs. But i might animate his head some. And have his knees bent. I did rig his feet pretty well. Might be good if they had some playtime. Im just having some problems with what should he look like. And is this possible with the model.
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74
04-02-2004
, 11:21 PM
Registered User
Join Date: Jan 2004
Location: Ireland
You have a few weeks before the end of the competition twisted, I'm sure you'll be able to get him moving a bit more in that time.
Fireball animation came off well. Whatabout connecting some lightning to it as it's forming to give it a charging up effect?
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75
05-02-2004
, 12:07 AM
Registered User
Join Date: Apr 2003
Location: New York, USA
i was thinking that. i was testing some orbs forming around it. like small blue particles(but not particle effects) that trail behind giving it a tail. But im not sure.
The problem isnt getting him to move. its that in modeling i forgot how certain joints can move. so instead of a ball joint its a duel cylinder locking pivot... Which doesnt work.
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