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Well I never got a chance to read your books so if any of my suggestions are already in it.. then I've got nothing. Lol.
Well I think many ideas for video tutorials, but thats a different story. Literature wise, I think the main issue for any person trying to get into the game industry is the actually *foot in the door. Perhaps you should make the ultimate "Demo Reel Guide".
Discuss things from the does and don'ts of adding to your reel. Maybe researching what games the companies you are applying for and base your reel towards that. I found that out the hard way, my modeled a half-naked elf and a old woman... suprisingly nor Rockstar or EA called me for an interview go figure lol. How bout discuss the next generation to gaming... with the nextgen consoles will allow for higher poly geometry and normal mapping will be key especially with the new Unreal 3 engine coming out. Well there's much more towards the demo reel side.. I could add but your the own supposed to be writing the book not me.. lol.
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