Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 76 10-06-2006 , 10:29 PM
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Originally posted by gohan1842
I never said the scene wasn't bad with the watermark. I said that it was hard to notice details in the scene without the watermark being in the way. I didn't think that everyone would freak out by saying it killed the scene.

Gotta say use the following

"Constructive Criticism"

Then People wont freak out. Dont just use statements.

# 77 10-06-2006 , 10:30 PM
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Quit being dense.

That was a constructive crit. It's hard to notice fine details with the watermark there. I suggested he use a different method. If he can't then ok. I never said it was a MUST that he do it.


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# 78 10-06-2006 , 10:33 PM
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Originally posted by gohan1842
Quit being dense.

That was a constructive crit. It's hard to notice fine details with the watermark there. I suggested he use a different method. If he can't then ok. I never said it was a MUST that he do it.

Quit being dense, dont make me laugh,

In your reply that caused all this you didn't say anything constructive.........

I'll leave it at that.

# 79 10-06-2006 , 10:35 PM
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I suggested a way to make his render better, so it was constructive.


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# 80 10-06-2006 , 10:37 PM
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A few wire shots.

Sorry, I had to use JPG quality 1 on some of those to get them under 70k

user added image

user added image

user added image

user added image


Live the life you love, love the life you live
# 81 10-06-2006 , 10:40 PM
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Sorry for spamming you thread matt, but tha last one, promise.

Originally posted by gohan1842
The watermark kinda kills the whole render.

I can't look at something in your render without looking back at the watermark.

What is constructive about that? Think you "might" be the only one that can see something constructive in it, other than that its a statement, not a crit.

# 82 10-06-2006 , 10:43 PM
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Statements are crits. Don't see your logic there.

If you fail to comprehend the point of that post then you shouldn't be on these forums.

I said the watermark kills the render. Why? Because it's difficult to see details of what he has modelled. So I suggested that he use a different method next time he makes an update so you can clearly see it, which would make it better. And once again, if not, alright then.


I'm not a geek. I'm a nerd.

msn - g1842@hotmail.com
I'm up for a chat anytime.
# 83 10-06-2006 , 10:48 PM
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Nice wires Matt, looks good, nice NURBS., then again maybe i'm not qualified to comment on the matter.....

# 84 10-06-2006 , 10:48 PM
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It's just a tiny bit more constructive then "Your render is crap because of the watermark" user added image

Gster- they are not NURBS- they are all sub-D polys.
-Matt


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# 85 10-06-2006 , 10:51 PM
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Sorry Matt,

I really am.

Good work as I said, keep it up!!



Sub-D's!!

Maybe I cant crit after all!

# 86 10-06-2006 , 10:51 PM
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Some sort of trim around the windows would do the scene some justice.

P.S. I don't argue I just reply.


I'm not a geek. I'm a nerd.

msn - g1842@hotmail.com
I'm up for a chat anytime.
# 87 10-06-2006 , 10:53 PM
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Originally posted by gohan1842
Some sort of trim around the windows would do the scene some justice.

P.S. I don't argue I just reply.

Agreed.

# 88 06-07-2006 , 08:48 PM
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ok, so I have not given this up. I am rendering a new one with textures and new colors now.

I will post the update in a few hours, but here's a preview user added image

after almost 9 minutes

Attached Thumbnails

Live the life you love, love the life you live
# 89 07-07-2006 , 02:17 AM
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here it is

user added image
C+C PLZ!!!!

-Matt


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# 90 07-07-2006 , 05:56 AM
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wow nice! I like this, all you need is blinds for the window and your set :attn:

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