Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 76 08-04-2009 , 07:21 AM
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did you just rotate a layer that had the fibre filter put on it?

it doesn't really look like rain
too many white-ish streaks (which i assume to be the rain) and they merge together like a giant web... it's only really noticeable on the lighter regions of the picture

the rain drops should look more distinct from each other




that's a "Ch" pronounced as a "K"

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# 77 08-04-2009 , 07:29 PM
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the fix looks good tweety. I still think learning render layers was a "it all falls into place" moment for me. I think its the only way to render now, however i don't think you need to render geometry separately in layers.

Comping FTW!

# 78 08-04-2009 , 08:35 PM
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as i said if I tried with all the geometry in there it would just crash. Just checked the full verson of my city 4.8 million polys.

Makes me think my PC is better than I thought as it rendered it with out textures.


# 79 08-04-2009 , 09:00 PM
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will it render without shadows and FG?

# 80 08-04-2009 , 09:36 PM
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no idea - but moving on to try and finnsh my evil lyn on time for the HCM challenage over at cgtalk


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