Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 76 13-05-2003 , 11:49 PM
Witchy's Avatar
Subscriber
Join Date: Feb 2003
Posts: 1,254
Looks good! Looking forward to the next stage. The shoes are really nice, might we see a wire?

# 77 14-05-2003 , 03:51 AM
M's Avatar
Subscriber
Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250
Hey rich user added image, im loving this annd love the baggy pants user added image. One thing thought that keeps staring me right in the eye is the rim around your eyeballs.. i dont know if thats supposed to be the skull showing.. but if it is it may be better to smooth it out a bit, or take it away totally.. seeing that its kinda givin off a more semi-realistic feel.. which is not what the challenge is about user added image.. also, on your hands you have lines running where the joints are... can you post a close render of the hand? I think the knuckles should be exaggurated user added image. Lol, anyways, this is just my opinions.. truly is looking great though user added image.

BTW, thanks again for telling me that link to that method of making a face.. it really helped a lot! I actually used that technique until i just had the front of the face done, then I used mikes poly head tutorial to do the rest, it made it so fast and cut down polys a lot! Anyways, thanks again.. as i dont know how i would of done that!


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com

Last edited by M; 14-05-2003 at 03:53 AM.
# 78 14-05-2003 , 05:54 PM
cb8rwh's Avatar
Subscriber
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
ello,

here's a wireframe witchy

m - I will check out the eye - I am not totally sure which part you mean - could you possibly outline it for me on one of the renders?

I am going to post the hand shot soon - check it out and tell me what you see.

Regarding the method of the head production - no problem I just found it reasonably straight forward to produce good results - thought other people might be able to use it as well.


cheers

Rich
# 79 14-05-2003 , 05:55 PM
cb8rwh's Avatar
Subscriber
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
here's the hand - see what you mean about the knuckles - might need to be made larger on the unsmoothed mesh to make them more pronounced.


cheers

Rich
# 80 14-05-2003 , 07:49 PM
essahc's Avatar
Subscriber
Join Date: Dec 2002
Location: Austin, Texas
Posts: 81
cool... this keeps getting better and better........


¤º°`°º¤ø,¸¸,ø¤º°`°º¤øø¤
Chris
essahc@sbcglobal.net
# 81 14-05-2003 , 09:06 PM
cb8rwh's Avatar
Subscriber
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
SH*T just lost lots of recent update!! frickin maya seemed to lock up while undoing a smooth of the teeth I created - I had been saving regularly, under the same filename - then it seemd to corretc it self - so I quickly saved where I was at - during which it bombed - so I restarted maya and loaded the newest scene - which had been reduced to 5-6 items user added image(( boohoo


cheers

Rich
# 82 14-05-2003 , 09:10 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
I know exactly how you feel!! I have done it more than once! Sorry to hear what happened
brian


Please check
My (old) website!
# 83 14-05-2003 , 09:33 PM
ragecgi's Avatar
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Yeah, that usually happens to me when I got Maya, Photoshop, After Effects, Camtasia, Winamp, and some porno open all at the same time.... hehe...

...man, I hate loosing good pornouser added image hehe...


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 84 14-05-2003 , 10:55 PM
cb8rwh's Avatar
Subscriber
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
ragecgi - especially mid spank user added image

well I have made some teeth for ma heed - gonna stick em in and then make a tongue and try some facial anim stuff - never really tried blendshapes before - should be insteresting


cheers

Rich
# 85 15-05-2003 , 02:02 AM
howardporter's Avatar
Subscriber
Join Date: Apr 2003
Location: usa
Posts: 985
Looking good! Those shoes are great - I like the way you did the laces. it looks like they would be tough to model.

nice choppers too!

H!

# 86 15-05-2003 , 05:40 AM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
Great teeth, a bit too regular or symmetric if you want.. but great !!


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 87 19-05-2003 , 11:05 PM
cb8rwh's Avatar
Subscriber
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
here's a short facial anim - and when I say short I mean short!!! user added image

divx format - think it's the most recent version


cheers

Rich
# 88 20-05-2003 , 04:50 AM
el_newty's Avatar
Subscriber
Join Date: Oct 2002
Location: RO-Timisoara
Posts: 445
Great so far...
Nice animation too
He, he, he... what did you say there (in animation)? Miaooo? user added image
Just joking... :p
Nice work!


"Imagination is more important than knowledge" A.Einstein
# 89 29-05-2003 , 12:37 AM
cb8rwh's Avatar
Subscriber
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
messing a bit with the skeleton - yaaaaawwwwwnnn user added image

Attached Thumbnails

cheers

Rich
# 90 29-05-2003 , 01:15 AM
Witchy's Avatar
Subscriber
Join Date: Feb 2003
Posts: 1,254
Hehe, great stuff! Can't wait to see him serve a ball!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads