Wow, that is one NICE scene GCastro... cleaner than mine... (matt bites lip).. Erg. I asked my bro what he thought.. he would vote for you . Anyways, the poll is now up people... you are free to vote.. both final renders are in. You can vote until the poll is cut off... also, neither GCastro or myself can vote. Cya later.
"I should call you sugar maple tree cause i'd totally tap that" haha
Heheh, kevin would of been able to figure out exactly who you voted for.. and basically if you DID vote for someone.. he would of said... "no no no" and taken off your vote . Ok, I also am going to bed.. I have to be up at 6 tommorow . Cya later.
"I should call you sugar maple tree cause i'd totally tap that" haha
great job guys!! Really great to see these come thru from conception to finished renders.
M the thing with the UV maps up close is nothing to do with sharpen filters etc in photoshop. It's simply a case of getting too close to a texture and being able to see the pixels. The rule of thumb is to have any texture at twice the resolution it will be seen at: E.g. 640 x 480 renders should have minimum texture sizes of 1280 * 1280. That will help with the blurring. E.g. the floor texture on my plane animation is 2048 * 2048 and tiled about 4 times over a large area so that there is very little blurring even up close (there is still a bit but it's not too awful.)
Ok I've voted so good luck to both of you and may the best man win
I think you both did great and even though i really liked M's sky and fire and general scene... i though Cs was more planned and told more of a story in only a picture, which can mean a lot. Sorry m didnt get my vote this time, but i still think you did great.
4,c
3,m
few hours left
***EDIT***
Yo-What happens if you guys tie? does kevin come in and give the final word?
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Heh, yea.. my scene wasnt exactly something with a lot of character to it... it could of been, if i started it a while ago. Anyways.. yea pure.. I will know that for next time.. I would of mapped all 4 pieces on their own individual 2048x2048 map, but I wasn't thinking ... oh well, i learned a great lesson along with a ton of other things during this tournament! I had a great time .
"I should call you sugar maple tree cause i'd totally tap that" haha
Heh, thanks ADL.. didn't think about noticing the lazy ones .
BTW, twisted.. if it ties I will just announce myself winner... LOL, j/k. Actually If it ties we probably would extend on the poll ). One thing though, the poll seems that it will be going on to the 10th of may.. so we still have a day or so left (my bad calculations for ya).
EDIT - Ok i changed the polls ending time and fixed my mistake .
"I should call you sugar maple tree cause i'd totally tap that" haha
Voted for GCastro. Reason is because, on M's, his creature is all shiny, plasticy-like. And the backround dosent have that platicy-look to it. They just dont blend/go together right. GCastro's, IMO, looks like both the creature and the backround/environment, flow together. But nice job the both of you.
Good point hybrid! I totally forgot about that.. hahaha.. usually my lighting creams it out... I will try to get more renders in the future to fix that.. thanks for noticing that.
"I should call you sugar maple tree cause i'd totally tap that" haha
This tournament was freakin Awesome! Like I've said before, I learned a lot being in this thing, being a character animator, it forced me to model and model fast. I also got into some texturing, which I've rarely done, but will begin to do more of. It was just a great idea overall, and I will push for many more people to participate in the next tournament.
I can't believe I won! I'd say you were my strongest competition during this tourney M You did an amazing job. Thanks for updating the brackets and maintaining this tournament in great form. Also everyone else that participated and for those that voted for me, thank you
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