Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 76 05-02-2004 , 12:56 AM
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well, you've got a few weeks to fix it. user added image

# 77 05-02-2004 , 01:39 AM
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looking good. your getting farther along. I'm inpressed with how much your willing to learn in this. Keep at it.

# 78 05-02-2004 , 01:41 AM
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Have you previous saved versions of the model? If so, go back and change the rig to how you want it. That's what I'm doing.

# 79 05-02-2004 , 02:33 AM
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Clod: Yeah... i have a few previous saves. But in order to fix the problem i would actuallly have to redo whole sections of the model itself. Mostly the hip and shoulder joints, and the wrist. But i guess looking back i do have a lot of time to fix these things. And every time i do it i should get better at rigging is my logic in it. I do have a design for floating limbs that arent physically attatched to the body. But i need to tweak the design a little. And redo the armor a little.

Pony: Yeah, challenge is all about learning so i decided to learn everything i could. I learned a lot about modeling but mostly i learned about the commands and stuff. Work flow how to get around. Animation and rendering things. And more on texturing. I learned more about mels and it all worked out well. Hopefully ill learn even more later. I hope to get into dynamics by the end of this.

Mike: Yeah i guess your right. Im just going to throw up the end to that animation and get to working on the revamp to the model.


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# 80 05-02-2004 , 05:25 AM
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here it is. I animated the legs, and turned on his rocket pack so it looks like hes flying.

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File Type: zip rigged.zip (608.6 KB, 202 views)

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# 81 05-02-2004 , 05:16 PM
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Looks sweet! Maybe make the colors of the rocket engines and the glowing orb different colors to separate them - looks cool.

Man, I will animate soon!


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# 82 05-02-2004 , 08:18 PM
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Yeah. those were pretty much go with the flow textures to see how it looked. But i finally made a new fire texture to go with the rocket boostersuser added image


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# 83 06-02-2004 , 01:41 AM
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so much for the fire shader i made for the rocket bosters. I decided i didnt want the boosters. So they are gone.

I deleted my arms and legs, and kept the hands and feet and redid the arms to this. I like it and it looks more futuristic. I also added a beam saber into the arm that can turn on and off.

Still working with the textures on it. But its coming out better.

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# 84 06-02-2004 , 02:47 AM
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Looks a little too blobular. I'd like to see more of a blade shape to it.

# 85 06-02-2004 , 02:52 AM
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That would be easily done. That shape was just to get the overall look of it. I actually plan to make it a lyered shader as ive been fooling with those. So the inner layer will be a sharp blade looking meterial/texture. The outer layer will be glowing with little flares coming out of it. Hopefully it will work. But i might as well "bladify" the beam for now.


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# 86 06-02-2004 , 03:31 AM
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i made it a wee bit sharper. And cut the polies down a little.

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# 87 06-02-2004 , 03:35 AM
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Heres the whole body while i let someone else use the comp for a bit.

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# 88 06-02-2004 , 03:48 AM
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Does he have shoulder blades? That'd be a good addition, me thinks.

# 89 06-02-2004 , 04:45 AM
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actually yes he has shoulder blades. The old rocket boosters were mounted to them. They are still there. Very small though. I think i might beef them up, slap a little armor on them and attatch a weapon. If you want i can grap a render of them.


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# 90 06-02-2004 , 06:49 AM
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Your work is forwarding well…
Good concept.
Great job!
Cheers.


"Imagination is more important than knowledge" A.Einstein
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