This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Clod: Yeah... i have a few previous saves. But in order to fix the problem i would actuallly have to redo whole sections of the model itself. Mostly the hip and shoulder joints, and the wrist. But i guess looking back i do have a lot of time to fix these things. And every time i do it i should get better at rigging is my logic in it. I do have a design for floating limbs that arent physically attatched to the body. But i need to tweak the design a little. And redo the armor a little.
Pony: Yeah, challenge is all about learning so i decided to learn everything i could. I learned a lot about modeling but mostly i learned about the commands and stuff. Work flow how to get around. Animation and rendering things. And more on texturing. I learned more about mels and it all worked out well. Hopefully ill learn even more later. I hope to get into dynamics by the end of this.
Mike: Yeah i guess your right. Im just going to throw up the end to that animation and get to working on the revamp to the model.
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AIM: SublimeDragon33
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e-mail: sublimedragon33@gmail.com