Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
PS - I was looking at the cartoons on your website and I think I improved on one of your students girl models. His seemed a bit to boxy. There is something still not quite right, but I can't quite put my finger on it?
6 hours to model
90 hours to uv layout
400 hours to texture
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off