Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
okay an update. Im about to start putting in detail on the arms, legs and a little on the body(rib cage and clavicles and rear shoulder blades on the back) but am going to keep it as soft as possible and not skinny and veiny like Angelina Jolie if you catch my drift... edit: and some feet!!:bandit:
Updates, Arms have subtle detail as Im keeping them 'soft' so hoping the renders when its finished will do the job (eeek)
Also a start on the foot which I'll get finished today. Bit of a tough one deciding how to start this, it was either from a cube or straight from the geometry already there.
I chose from the already built geo as I think I would have ended up with to many terminated edges if it was a separate entity.
i cant tell if the arms anatomy is fixed or not from this angle. but if you asy you are following a ref then ok. [maybe post your ref and modeling pixel for pixel is not really ideal, it might translate differently in 3d.]
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wow man, i need to start modelng like this, i could never do extrusion this clean or box model; i prefer poly by poly.
but this is a great base mesh. u can modify thisanatomy to fit easily into many more female types
Thanks, I'll post up meshes in a moment for comparison. I'm not posting the wife up though she may get upset (seriously).
Im surprised to hear that your a poly by poly guy!!
I thought you were a box dude, anways your results are fine no matter.
Yeah I agree for the reuse of the mesh after this female is done. I'm currently doing a male one as well at work, which is a little easier to say the least.
Well as always my schedule didnt allow me to finish the foot when I said!!
Anyways spent some time during the week putting toes on, onto tweaking those, still need some extra shape on them and then off to the ankle to put some definition in there.
Thanks again for your kind words. Sorry for the delay in updates as Im balancing this with a 'work' character and a new tute for Simply Maya all at home as my daytime work time isnt allowing any room to do stuff there right now, so all is a bit jammo right now
Tim, yeah shes going to get clothes, its a rebuild of the girl model from my project that Ive been doing. Ive really sat back and looked at my work since christmas and the stuff Ive done was okay but I know where it needs to be so am redoing the very important characters details and lookwise before proceeding further with the project.
Dave, thanks dude hows it going? the rear of the legs are just 8 polys each thats all. I have just got a ton more reference to help this female character along, my wife has been very helpful, shes a good sport!!
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