Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 91 01-10-2007 , 07:52 AM
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thanks AikoWorld and antiant.user added image yeah - i was thinking of adding a cup of coffee and maybe a paper.

at the moment I have two mr area lights and a spot. to be honest i just turned the GI and FG on in the render settings, so when I checked the lights just now, none of them were using photons. the render time was 12:32, but i'm sure it took longer than that...

# 92 05-10-2007 , 12:32 AM
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started to work on a leaf. user added image

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# 93 05-10-2007 , 12:38 AM
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and have been playing with occlusion and vector renders.

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# 94 05-10-2007 , 05:03 AM
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bit more...

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# 95 05-10-2007 , 05:07 AM
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You have modeled that fly perfectly! well done, loving this so far.:attn:


There's nothing normal about normals. In FACT i think the are abnormal.
# 96 05-10-2007 , 05:10 AM
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# 97 05-10-2007 , 07:25 AM
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Looking good, arran! May I ask how you did the wireframe render? user added image

# 98 05-10-2007 , 08:19 AM
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hey Jr.Who - thanks!

first i set a bookmark for my camera view - you need to make 2 renders from the same place so it helps to make a bookmark. i then did an occlusion render using mental ray.

next I changed to maya vector render and turned off fill objects and turned on include edges. i think I set the edge weight to 2, changed the edge color to white and made the style entire mesh. i also turned on edge detail and turned off outlines at intersections...or I may have had that on...i'm not sure....i think those are the right settings.

anyway, that should give you a white wireframe on a black background (i think you may want to hide your ground plane as well if you have one).

save the renders as targa and now just open them in photoshop. Invert the wireframe so it's black wireframe on a white background and then put it over the occlusion render as a multiply layer.

i think that's right. let me know if you have any problems. user added image

# 99 08-10-2007 , 07:28 PM
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started texturing the leaf. have been playing with the misss fast simple shader... not sure if it's really working at the moment.... still need to do quite a bit of work on the texture and also need to get rid of the dinos...

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# 100 09-10-2007 , 03:13 AM
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Leaf's looks very believable.

Only thing i would suggest is that if the final render is pretty close-up to the flower, is to alter some leafs such as some maybe be skinny/short/small etc so that there not really that identical(if you wanted, just a thought :p)


Last edited by marlonjohn; 09-10-2007 at 04:16 AM.
# 101 09-10-2007 , 03:32 AM
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Looking good arran!

To test the shader crank one for the scattering layers weight well ott and do a render.

Have you checked out the gnomon tutorial for it?


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# 102 09-10-2007 , 04:29 AM
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Hehe... the dinos fit perfectly!

# 103 09-10-2007 , 03:46 PM
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marlonjohn - good idea - yeah, i messed with the scale a bit, but i might make the ones near the end a bit smaller so they look like they're still growing. I need to thicken them up a bit as well.

cheers gster mate! user added image yeah, i watched the gnomon vid the other day. very 'funky' - i'll give that shot. I'm also wondering if it's the fact that the leaves are so flat, that it doesn't really show. this is my first play with sss.

DJbLAZER - cheers! user added image

# 104 11-10-2007 , 09:01 PM
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nice work arran ... i liked the office so much it's render is realy good nice mental ray user user added image but i syggest to add little glow coming out the tv screens to give the feel of outcoming tv rays


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# 105 11-10-2007 , 09:27 PM
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thanks zico_samagoriauser added image i added the color map to the incandescence and then toned it down as it seemed a bit much - I'll take another look at it. user added image

no updates on the office scene at the moment as I'm on vacation.

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