Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Mike, i think your right. From what i see in behind the scenes documenteries, ILM is more of a perfesional workplace. At Pixar they have a monkey, ride on scooters, play mini-golf, have annual paper aeroplane comps and have secret rooms in the walls. Sound fun or what!
1. Austrian
2. Germany
3. Doing boring layouts for in-house quality verification charts at an industrial company.
4. Anywhere. Don't really care about the where, but I hope that I have found my peace of mind by then.
5. That I still have to do boring/laborious work for BAD wages.
6. I don't dream in 3D. That stuff is prone to crash, and I don't want to wake up with a blue screen on my mind.
I'm not dreaming dreams about becoming some kind of 3D/VFX artist, as I'm lacking the necessary talent and the proper education (sorry to say). And being a 33 years old 3D noob doesn't make things better (cough, stutter 'n shake!)...
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