Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 91 01-07-2003 , 12:44 AM
doodle's Avatar
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Join Date: Nov 2002
Location: London
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Mike, i think your right. From what i see in behind the scenes documenteries, ILM is more of a perfesional workplace. At Pixar they have a monkey, ride on scooters, play mini-golf, have annual paper aeroplane comps and have secret rooms in the walls. Sound fun or what! user added image


Yeah, but no but yeah but no....
# 92 03-07-2003 , 01:42 AM
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Join Date: Jun 2002
Location: Germany
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1. Austrian
2. Germany
3. Doing boring layouts for in-house quality verification charts at an industrial company. user added image
4. Anywhere. Don't really care about the where, but I hope that I have found my peace of mind by then. user added image
5. That I still have to do boring/laborious work for BAD wages. user added image
6. I don't dream in 3D. That stuff is prone to crash, and I don't want to wake up with a blue screen on my mind. user added image

I'm not dreaming dreams about becoming some kind of 3D/VFX artist, as I'm lacking the necessary talent and the proper education (sorry to say). And being a 33 years old 3D noob doesn't make things better (cough, stutter 'n shake!)... user added image


Subdivide and conquer!

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