Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Hey, guys, just a little FYI, we've started some preliminary character work at the studio, so I asked what kind of time frame they usually want characters done in.
5 DAYS! That's modeled and textured.
Obviously, we're talking 8-10 hour work days, here, but even so, I think 2 characters over a course of a month isn't too over the top.
Mike, just so I get this clear.... I am allowed 10 textures for the outside level Ok. But does that include normal colours? like say I need to use black for something? do I have to make a black texture and use that? or can I use Maya's colours? and would that be included in the 10?
I believe you would need to make a small 16x16 black image. That's what I'm doing at least. I think I heard him say that somewhere in this thread or another. Can't really rmemeber. Correct me if I'm wrong Mike.
I have a question now: Obviously, we can only take screen shots of our models because games don't render. If games don't render, how can some games have reflective flooring and mirrors? Super Mario 64 had a giant mirror room and many games I know of have reflective floors. Reflections are only achievable by rendering and when you have raytracing on I believe. So we have a small paradox. My guess is that games engines can have a mini-renderer that can conjure up a few special effects, but that's all. Am I right?
Thanks Mike - that makes life a LOT easier I wonder If you could help me out here, because I'm struggling with textures and so-far no-one has answered my posts on ther matter...
This was my last post....
I hope someone can help me out here because I have been trying to create decent looking texture(s) for my Level.
I'm especially having problems with mesh type ones or the 'walkway' type of stuff - like in Unreal. where there are just raised bumps so you don't slip. Are there any tutorials for Photoshop that shows how to do grills/mesh's etc?
And the 'alpha' channel... Is that for creating these bumps, in a bump-map? (And do I need one to create a 'glass' texture?) I'm just about to try learning how to create them in Photoshop, some basics would help a lot..
Bump mapping can only be done by the using what's called "normal maps," effectively mapping the actual normals with light information. Don't worry if you don't have the programs necessary to make use of that.
heh heh, yeah stoppy, 5 days is a very adequate time. I failed to mention that includes all rigging and animation, too. My studio is Warthog Texas, link in my sig.
ATTENTION:
It's getting toward the end of the challenge! When you finish, please post in the "Finished Entries" thread for your category! Thanks!
couple of my old workmates went on to WARTHOG Cheadle (UK)
I was there for a maya training job, but a background artist job came up at REVOLUTION (York) on Broken Sword 3 and I couldnt refuse.
Just getting back into low poly char modeling now. Ill post something if you like.
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