Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 91 06-02-2004 , 10:26 AM
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Good work with the arms and legs. Definitely gives it a more futuristic look.

# 92 06-02-2004 , 04:17 PM
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Nice work man! Put some wires Connecting the fingers and arm. It'll make it more Interesting.

# 93 06-02-2004 , 08:48 PM
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Chathura, i plan on adding more wires soon, and i plan to learn dynamics to make them move witht he model.

I finished up all the arms and legs and not just adding minor details. Although before the arms were made in the style of the hands, the body in the style of the arms, the legs in the style of the arms, the feet in the style of the hands, and the head in the style of the body.

Now i redid the arms and the legs so the body and head dont look right...

Although i think i found a way to correct this by going back to my original concept and working on it.


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# 94 07-02-2004 , 01:07 AM
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Hay twisted still going alone nice. Sticking to the original concept at first is sometimes hard. You draw them out, they look nice. But you find that they only looked good at that one angle. when you get them in 3d your like oh crap.. dosn't look as good. LOL but I'v found its really inproved my 2d drawing skills though.

# 95 07-02-2004 , 03:12 AM
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Yeah... originally i had my torso covered with a form of armor like stuff, and so on... i ditched it to have an open cavity chest. But now ive found a way to make my original concept work the way i want. which is greatuser added image


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# 96 07-02-2004 , 03:54 AM
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Added more to the torso. Its hard to really define much shape because its so clear. But i might smooth it out a little. Right now it looks similar to the upper body of a male.

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# 97 07-02-2004 , 07:45 PM
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I dunno if its just me...but the glow on his hands is WOW. Wicked bright man!


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# 98 07-02-2004 , 07:50 PM
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I kinda like the brightness because i plan to add some particles to it that will glow almost as brightly, so when they move it will hve a nice trail... bright means powerful in my opinionuser added image


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# 99 07-02-2004 , 10:39 PM
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New head like object thing... Yeah.

I think i might inset the eyes behind the blue glass thing. give it a better look.

I was also thinking of going a "through the eyes of the robot" view for a few frames. I sketched out some things and i think i could do it in photoshop even though i have dont have much experience with it.

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# 100 07-02-2004 , 11:25 PM
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If your seeing trails man, that means your on some illegal drugs man! user added image


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# 101 07-02-2004 , 11:40 PM
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Not illegal if you have a prescriptionuser added image

The prescription has to be valid though doesnt it?


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# 102 09-02-2004 , 12:58 AM
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I tweaked it a little more. And rigged the new model. This one was so much easier to rig aswelluser added image

Test pose:
Note i could not do this pose with my old guy.

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# 103 09-02-2004 , 01:31 AM
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Just messing around. Trying to think of how i want my charactor to fight. But right now doing some poses to see how he moves.

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# 104 09-02-2004 , 02:27 AM
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*Movie voice* Use the force, Mario. Use the force. :p


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# 105 09-02-2004 , 02:44 AM
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LOL, its getting better and better twisted. I like the dark on the last render. but maybe you could have the background a darker value also ?

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