Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I have one crit, I'm not sure about the lighting, there doesn't seem to be enough contrast, its almost as if its a 'toon' render. Are you using an ambient light cos this will wash out your shadows and stuff making it look flat.
I'd do a 3 light set up_ Key ,fill and back. Usually the best way in these situations. Unless you go full out and do GI but unless you do that right you'll get the same result.
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