Cheers Mastone, yeah still need to add some more details to the texture map and model but is nearly there. Am mainly working on the face robot stuff at the mo but will get back to finishing the models up very soon.
re: the render of the face. Really nice grain and soft light feel. How was this done? Also, I guess you used Zbrush for the skin creases and wrinkles...is that normal mapped?
Hi ben,
Sorry I should of said, I took the render into PS and used a film grain filter on it and for the skin, yeah you guessed it I took it into zbrush and generated a normal map.
I am not happy with the texture on the face at the moment as it is very basic and will do something much better before rendering anything final. I probably will use a similar filter though to help with the overall look though.
Ok think this is nearly done now. I realized I need to model + texture the indicator lights, exhaust pipe, rear lights and side mirrors so will do those at some point soon as I will then be able to call the hummer finished.
Done some more work on the characters. I have 3 variants with a CT guy, soldier and paratrooper. I still need to uv and texture a few areas on the others but will post them once complete. I have also uv'd the M-4, M-16 and M-60 and hope to get some ref images for texturing soon. I am at a big conference with work and should be able to get a load of texture ref for the black hawk and also get inside the ch-47 which will enable me to finish up the cockpit.
haha cheers Bullet, am very fortunate to be getting paid to do something I enjoy. Sorry there have been no updates on this for a while but have been doing a lot of testing lately with getting facial capture back into Maya and perfecting setting up the heads in face robot. Finally got everything sussed and working good without having any trouble impoting the captures back into Maya and onto the rig.
This is the main reason I am posting as I am not sure f this will be interest to others of you out there. Discovered an app called point oven which is 100usd. It allows you to import mdd files which are files that have keyframes set to the vertex information or something of the like. With point oven I am also able to create mdd files as it bakes the motion capture files or key framed animation in Maya.
Have never been able to get rigged characters into other apps in the past without running into issues with weights etc. Was usually able to get into 3ds max but with cinema, lightwave and others I would often run into problems. Have been able to get these mdd files into any app that already reads them or has a plug in for this without any problems though.
I know most people/companies tend to use one app as it is often a bag of worms when you start introducing other software. This is just very useful as one of my workmates can now set up dust, fire and cloth simulations in cinema as he can get much better and more realistic results than I can achieve in Maya.
Not sure if this will be of interest to anyone but if so hope it helps.
Also just need to model/texture the controls for the chinook so with any luck it will be finished today. Have also started on a C-130 and the exterior is complete and has an empty interior at the mo. I will try and get some renders up in the next day or so.
Some texture progress on the soldier + some wires and un textured views of the C-130. Hope to have the rest of the soldier textured later today along with the para. Will post some renders and wires when done.
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