This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
either in the graph editor or by selecting it in the timeline and right clicking and gonig to delete. There are two arrows marked with small red lines you can use them to skip between keyframes making them easier to delete.
well if you open the graph editor and select the channel you want to delete it from then only that graph will appear in the view and you can edit or delete what ever you want to from there.
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