Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 29-01-2004 , 04:15 PM
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LowPoly Soilder

I kind of roughed this out in about two hours. I decided to help someone on the net make soldiers for a WWII game. it is 1500 tri's at this moment.

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# 2 29-01-2004 , 04:16 PM
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Here is a perspective view.

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Last edited by gamingproverbs; 30-01-2004 at 05:11 PM.
# 3 31-01-2004 , 07:24 PM
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Updated. Changed the Idea to WWII Russian

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# 4 31-01-2004 , 10:47 PM
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...but WHERE IS THE VODKA? :p

# 5 01-02-2004 , 02:40 AM
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He looks a bit cartoonish in the proportions of the hands and legs/feet. If this is intentional, then all is well. He also looks a bit square around the chest area, try to make him less so. How many tri's are the meshsmoothed version now?


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# 6 02-02-2004 , 03:58 PM
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Triangulated he is 1718. I see what you mean about the hands but I am not quite sure what is making them look cartoonish.

And I am sorry I forgot the Vodka Akai.


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# 7 03-02-2004 , 12:17 AM
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Update

Here is a current update, my first real attempt at texturing a character body. I used Painter to create the textures. Suggestions and Criticism are very welcome

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